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Old World News

Nov 10th update

The main branch has been updated!

Notable changes:
  • Improvements to AI
  • New spymaster missions - Expose Agent Network (requires Scholarship) and Move Agent Network (requires Manor)
  • Free laws from events no longer require having the prerequisite tech
  • Team cloud games now allow teammates to play their turns in any order
  • Steam workshop mod subscriptions are not installed until opening the Mods screen, show a notification when installing and install faster
  • Many bug fixes and UI improvements

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2011-10-22

Nov 2nd Updated Test Build

The testing branch has been updated!

Notable changes:
  • Reworked network multiplayer code
  • New spymaster and agent missions
  • Added searchable dropdown for Steam friends in cloud game setup
  • Improvements to AI
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2011.02.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Oct 26th Updated Test Build

The testing branch has been updated!

Notable changes:
  • Improvements to AI
  • Improvements to Steam workshop mod installation
  • Added LAN support for network MP games
  • Team cloud games now allow teammates to play their turns in any order
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2010.26.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.




Oct 19th update

The main branch has been updated!

Notable changes:
  • Improvements to performance and AI
  • Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
  • Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
  • Improvements that give Legitimacy now give Orders in No Characters mode
  • Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/main_buildnotes/blob/main/Old%20World%20Release%20Update%2010-19-22

Oct 12th Updated Test Build

The testing branch has been updated!

Notable changes:
  • Improvements to performance and AI
  • Coin Debasement now costs Money for Upkeep and Monetary Reform costs Civics
  • Projects that become invalid can no longer be rushed (i.e. when a Scholar governor leaves a city)
  • Improvements that give Legitimacy now give Orders in No Characters mode
  • Events now correctly grant bonuses and penalties when at maximum strengths or weaknesses
  • Many bug fixes

Full notes can be reviewed here:
https://github.com/MohawkGames/test_buildnotes/blob/main/Old%20World%20Test%20Update%2010.12.2022

These changes can be accessed on the testing branch. To switch to this version:

Right click on Old World in your library, and hit properties, then navigate to the Betas tab and use the dropdown menu to switch from 'none' to the testing branch.