Without Lucanor, Yuppie Psycho Wouldn’t Exist
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[/p][p]Hello, fellow Sintracorp workers,[/p][p]Today marks 10 years since we released our first game, The Count Lucanor. Many of you may have already played it. This was the game that opened the doors for us and set the path for our journey in the world of game development. Without it, Yuppie Psycho wouldn’t exist. Everything we learned from Lucanor we applied to Yuppie, helping make it a bigger success.[/p][p]That’s why we want to celebrate this day as a special one for all of us, and to thank you for all the support you’ve given us over the past 10 years.[/p][p][/p][p][dynamiclink][/dynamiclink]
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[/p][p]We also have some news about our next game, Catechesis.[/p][p]We’ve confirmed 12 languages for the demo, and we’re already translating and beginning playtests in all of them. Keep an eye on your emails if you’ve signed up![/p][p]We’re looking for the perfect event and moment to launch the demo. We can’t wait for you to experience Daniel’s adventures.[/p][p]Meanwhile, the full game continues in development, and in the coming months we’ll also begin the long process of testing and final polishing![/p][p][/p][p]
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[/p][p]We also have some news about our next game, Catechesis.[/p][p]We’ve confirmed 12 languages for the demo, and we’re already translating and beginning playtests in all of them. Keep an eye on your emails if you’ve signed up![/p][p]We’re looking for the perfect event and moment to launch the demo. We can’t wait for you to experience Daniel’s adventures.[/p][p]Meanwhile, the full game continues in development, and in the coming months we’ll also begin the long process of testing and final polishing![/p][p][/p][p]


