Small saturday morning beta patch (edit: hotfix)
- Fixed an issue where a wall behind a dresser would not be placed correctly in some rooms with an inner room in the middle.
- Fixed a bug that would cause protruding boards in rectangular spikey rooms to not be placed.
- Fixed an issue with cave type rooms having unreachable enclosures in rare cases.
- Your inventory should now properly get cleared of any personnel when re-entering the keep with a veteran character. (this time for sure!)
- Fixed an issue where the scroll with the secret code would not be placed correctly when it was in a round library type room.
This one isn't big but I'm putting it up today anyway as it includes fixes to bugs that could keep you from progressing.
It will also upgrade your savegames again, which means it will generate a new current dungeon floor for you but you get to keep your character and inventory.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit: Hotfixed some more things
- Fixed an issue where a secret code would be placed inside a bookshelf.
- Fixed an issue where a number pad would not be usable in rare cases.
- Lowered shop discount gained from intelligence and capped it at 80%.
- Changed skill level scaling of the axe crit skill.
- Changed skill level scaling of the sword speed skill.
- Changed skill level scaling of the mace knockback skill.
- Changed skill level scaling of the heavy blows skill.
- Changed skill level scaling of the artisan skill.
- Fixed a bug with the skill level scaling of certain skills.
I think I'll work on late-game and post-late-game balance some more in the near future.
This little hotfix will not require another savegame upgrade.