Wednesday beta patch (+hotfix) Edit: Now live on default branch
- Turret switches should no longer get placed at secret entrances.
- Item chutes should no longer get placed on top of save consoles.
- Rooms with a spikey grate above should no longer be challenge rooms if there are floating skulls in them.
- Secret passages should no longer open into those secret rooms with the chest and pots on shelves and the wooden framework and stuff.
- Slightly tweaked difficulty curve for late-game past a successful first run.
- Changed skill level scaling of the Thorns skill.
- Changed skill level scaling of the Mastersmith skill.
- Changed skill level scaling of the Scrap collector skill.
- Changed skill level scaling of the Stormtamer skill.
- Changed skill level scaling of the Arcanist skill.
- Changed skill level scaling of the Assault Wands Expert skill.
- Changed skill level scaling of the Force Knight skill.
- Changed skill level scaling of the Pyromancer skill.
- Fixed a bug where you would never get a floor of dungeon type 3 in infinite mode.
- Dungeon types should now cycle correctly in infinite mode.
- Fixed an issue with the boss cutting himself off if you were facing him with certain characters.
- Might have fixed an issue that would cause the game to crash when the player finished the story.
- Fixed an issue with large spikey rooms not having a ground level entrance sometimes.
- Fixed a bug that caused veteran badges to not be displayed on the savegame in the load game menu.
- Fixed a bug where a door at the end of a secret passage would not be placed in some cases in dungeon type 3.
- Secret passages into little rooms inside larger rooms in dungeon type 3 should no longer get blocked by misplaced dressers.
- Fixed an issue where you could fall through the floor if there was a door above a secret entrance.
- Changed the way dexterity translates to armor effectiveness, crit chance and crit damage bonus.
This patch will upgrade your savegames upon loading. This means the game will generate a new current dungeon floor but you get to keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.
Edit:
Hotfixed a few things for the beta build
- Fixed another issue with turret switches blocking secret entrances. Also disabled player collisions on turret switches, so if it happens again it will only look weird but will not inhibit progress.
- Fixed an issue where the vendor would spawn a defective item in front of you if his inventory was full.
- Fixed an issue where the door to a little room inside a larger room in dungeon type 3 could be misplaced.
This fix will upgrade your saves again.