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  3. Patch 0.7 out on beta branch

Patch 0.7 out on beta branch

0.7



  • Attributes in descriptions of crafted items should now get combined into one line per type of attribute.

  • Fixed an issue with certain doors not showing up on the mini map.

  • Fixed a bug that would cause your wand to be invisible.

  • Fixed an issue with the hit indicator effect not working.

  • The rest of the achievements should now work. I also added one for beating a "large" dungeon, which was missing.

  • Added a badge for that as well, which should show up on your character in the "load game" menu if you've beaten a "large" dungeon with them.

  • Fixed an issue with badges being displayed incorrectly.

  • Fixed colliders in cave type rooms so enemies stop falling through the floor.

  • Lowered quest reward money by half.

  • Parrying a zombies swinging arm will no longer deal damage to the zombie.

  • Added a kind of half-parry. If you're trying to parry a swing and fail to block the enemy's blade (or zombie arm) you will now still block half the damage if you're sort of facing the enemy in question. I made different
  • clang* noises for half- and full-parries too.

  • Also, orcs and zombies should no longer be able to swing through you, deal damage and then still take a parry when hitting your weapon, which could happen when you were facing away from them while parrying.

  • Added a hint that pops up when you pick up a component for the first time, that's like "Find a smithy to use this."

  • Added a little animated hint that is displayed when a long item description is scrollable to let you know that it's scrollable.

  • Added sound effects for the haymaker attack that the molerat men do.

  • Added a little particle effect for clicking menu buttons.

  • Added new images for two randomized items.

  • Added jellyman story text.

  • Added two new monologues for the talking wall ornament. They come in at dungeon type 2 and 3 respectively.

  • Reactivated Permadeath mode:
    There should now be a tiny room on every other dungeon floor above the second. In this room you'll find a trapdoor on the floor and a lever to operate it. Stand on the trapdoor and pull the lever to drop back to floor 0 and get a new dungeon. It's functionally like dying with a non-permadeath character.
    These prisoner chutes will alternate with item chutes, so you'll find an item chute on floor 1, a prisoner chute on floor 2, then an item chute on floor 3, and so on.

  • Added achievement for having used a prisoner chute because why not.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.