1. Slasher's Keep
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  3. New patch on beta branch. A bunch of fixes, some new stuff and an easy mode.

New patch on beta branch. A bunch of fixes, some new stuff and an easy mode.

0.71



  • Fixed an issue with some skill levels not being displayed correctly on skill icons.

  • Fixed a bug that could cause shooty statues to be placed in front of secret entrances.

  • Fixed a bug that could cause secret passages to block doors in rare cases.

  • Fixed a bug that could cause stairs from a catwalk to lead into an inaccessible corridor.

  • Fixed a bug that could cause wall objects (paintings and the like) to be placed on doors.

  • Fixed a bug that could cause a locked exit to be blocked by a hidden treasure room.

  • Fixed a bug that could cause the turret disabling lever thing to be placed below ground level in some rooms in dungeon type 3.

  • Fixed an issue with certain protruding boards in round climbey rooms floating in front of doors.

  • Fixed an issue with floating rail posts in dungeons of type 3.

  • Fixed an issue with burn damage being too high for burn procs caused by melee attacks.

  • Fixed an issue with the character on the character sheet being undressed after starting a new game with a veteran character.

  • Fixed a bug that would cause the extra damage from the Stormtamer skill to not be applied.

  • Fixed an issue with skill enchantments not being applied to the character if the enchanted item was equipped.

  • Fixed a thing that would cause melee speed to not be updated when switching weapons via hotkeys.

  • Ava should be positioned a little better when she's being pushed into spikes. This also makes a sound now.

  • It should no longer be possible for hidden switches to appear on top of fuseboxes.

  • Enemies should now get aggroed more readily when their mates are attacked.

  • Enemies should now push physics objects with greater force.

  • It is now possible for ambidextrous orcs to have two weapons of different tiers.

  • Item requirements should be a little more lenient now.

  • Shadow resolution on the low and medium quality settings is now higher to mitigate flickery shadow patterns on walls.

  • HP and MP potion yields will now keep scaling every 5 player levels forever.

  • HP/MP refill and invulnerability shrines should no longer get placed on tiles with stairs or in chasms.

  • HP should be refilled correctly after dying with a veteran character.

  • Fixed an issue with flying skulls ... uhm ... not dealing melee damage at all. I hope this wasn't actually an issue in the previous version.

  • Rooms with round corners will now be depicted more accurately on the mini map.

  • Added functionality for non-rectangular room combinations in the dungeon generation. These can occur in all dungeon types. This was way complicated, man. I plan on using it for more diverse architecture in the future. I hope it'll be worth the trouble.

  • Made another room type for dungeon type 1 which utilizes that.

  • Added a fireplace which can appear in large open spaces in some rooms in dungeon type 1. It has cozy beds around it and even some delicious roasted food. You may also smack enemies into the fire which is cruel and unusual but sometimes necessary.

  • Also added a decorative stone circle thing which can appear in such spots.

  • Replaced images for a tier 3 chest armor item which looked bad.

  • Slightly lowered lightning wand damage.

  • Slightly increased enemy damage and HP on higher dungeon levels to account for epic items gained at that stage in the game.

  • Added an easy mode which lowers enemy damage, attack speed and HP across the whole dungeon and disables achievements.

  • It is now possible to toggle the permadeath status of a veteran character upon starting a new run with them. This goes for the new easy mode as well.

  • Added new skill: Electrified Strikes.

  • Some other stuff I forget



This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
I've also been working on some other content which is not part of this update. Should've maybe moved that ahead. Anyway, let me know if I created any new bugs with this one.

To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.