Monday evening beta patch
- Added a launch option for Direct3D 11.
- Fixed item tier for Ambrosia.
- Added another failsafe for shops or smithies getting placed next to the player spawn.
- Fixed an issue with passages inside the outer walls of dungeon type 2 and 3.
- Fixed an issue where wall objects could spawn on the entrance or exit tiles of secret passages.
- Fixed an issue where a door would not be placed in certain situations in dungeon type 2.
- Triggered protruding boards in round climbey rooms should no longer block progress after they've been triggered.
- Double hits on enemies should occur less often.
- Right-clicking items in the inventory will now toss them down the item chute if the item chute is open.
- Added minimap icon for the item chute.
This one will once again upgrade your savegames which means when you load one of your older savegames the game will generate a new current dungeon floor for you, but you keep your character and inventory.
The patch is available on the beta branch. To get it right-click on Slasher's Keep in your library, select properties, then click the "betas" tag and select the beta branch in the drop-down menu.