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  3. Small update 0.91 on [Default] branch

Small update 0.91 on [Default] branch

Decided to take a small break from music making to fix a few things. Sorry things are taking so long.

0.91



  • Fixed an issue where bloodmoth projectiles would splash against room entrances when it looked like they should get through.

  • Fixed an issue with challenge room gates on upper entrance tiles being closed before the room is entered.

  • Enemies should now attack more readily when fighting on little staircases.

  • Changed the way physics objects are pushed a little to mitigate random weirdness.

  • Fixed a bug with waypoints that could cause enemies to not find a way to the player on rare occasions.

  • Fixed an issue with projectiles sometimes not being deflected even though the Deflect skill had been attained.

  • Added sounds for deflecting projectiles.

  • Fixed an issue where the camera FOV could get stuck when switching to melee while going from hipfire to aiming down the wand.

  • Fixed a minor issue that could cause some enemies in large rooms not to be targeted by a mage buff.

  • It should no longer be possible to open the pause menu or the inventory while the loading screen is active.

  • Consumables will now get automatically stacked correctly when picked up.

  • Secret switches will now show up on the minimap as soon as the tile they're on gets charted. The crudely drawn map item will still reveal them too.



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit: Live on default