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Patch 0.698 on beta branch

0.698



  • Fixed an issue where an unlocked door to a catwalk could be unusable and blocking the way after loading.

  • Fixed an issue with winches spinning forever once interacted with after loading.

  • Fixed a pathfinding issue in those rooms with the stairs what go up and down and that.

  • Fixed a pathfinding issue in library type rooms with an upper level.

  • Braziers should no longer get placed inside of turrets in chasms type rooms.

  • Fixed a bug where a loot crate would not break apart when dropping its loot in rare cases.

  • Quests "Have 2 imps spike themselves." and "Lure 5 enemies into a mechanical trap." now get canceled when the player reaches dungeon type 3. They also can't be acquired on dungeon type 3 anymore.

  • Green blobs in upper levels of library type rooms should no longer make puddles on the bottom level.

  • Items tossed down the item chute should no longer get duplicated when starting a new game with a veteran character.

  • The HP and MP bars should now update properly when equipping items.

  • Firewalking footsteps no longer cast shadows.

  • Item chute hatches and savegame consoles should no longer get placed inside of spike traps.

  • Braziers should now always get lit properly.

  • Melee weapons should be a tad more responsive right after getting parried by an orc.

  • Skill levels will now be displayed in item descriptions.

  • Added sound effect for the flamestrike thing orc mages do.

  • Fixed a bug that would allow the player to stand still when targeted by a flamestrike and avoid all damage.

  • Reduced yield of stat potions.

  • Decreased goodness of rare, epic and legendary items.

  • Adjusted the difficulty curve down for the mid to late-game to account for that.

  • Lowered acid, lava and flamestrike damage on player.

  • Lowered hp penalty from blood sacrifice by half.

  • Mana cost for wands is now calculated differently. (This should result in higher mana costs from the mid-game on)

  • The heal effect cast by mages on other enemies is now visualized with "+"-shaped particles.

  • Added new images for 6 randomized items.

  • Swapped out sounds for player and orc footsteps.

  • Added permanent item enchantments:

    The Warrior's Writ

    The Trickster's Treatise

    The Magician's Manifesto

  • Added temporary item enchantments:

    Blade Oil

    Club Rub



This patch will once again update your savegames upon loading. This means the game will generate a new current dungeon floor for you but you get to keep your character and items. Your character and items may be overpowered if they weren't already.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.