1. Slasher's Keep
  2. News

Slasher's Keep News

Patched the beta branch again



  • Fixed durations of invulnerability pots.

  • Added armor effectiveness to dexterity tooltip.

  • Closed a gap in the wall of the secret stairs in dungeon type 2.

  • Energized acid sample and energized slime sample should no longer display a level requirement.

  • Cell blocks can no longer be challenge rooms.

  • Altars will now only give you consumables of lesser quality for consumables you sacrifice.

  • Altar rewards now spawn a bit further out so they don't get sacrificed again.

  • Lowered XP rewards from completing quests and finding secrets.

  • Smashable pots should now take damage from explosions and magic. You should also be able to pick them up and throw them using a kinetic wand.

  • You should no longer get stuck on the inventory screen probably.

  • Adjusted MP yields of mana potions.

  • Dungeon type 3 should now always have a secret code somewhere if required.

  • Ranged knockback now scales with ranged speed.

  • Opening the shop or the crafting sheet now also stops your character breathing heavily...

  • The creepy painting will now follow you more accurately with its eyes.

  • Made a thing that puts you back into the dungeon should you fall through the ground somehow.

  • There shouldn't be crates blocking little stairs in the room with all the little stairs and stuff anymore.

  • Arcade rooms with skulls and a catwalk can no longer be challange rooms.

  • Items you drop from your inventory will no longer collide with your melee weapon.

  • Charged swings now interrupt the melee attacks of orcs.

  • Fixed an issue with secret passages in dungeon type 3 where walls were not constructed sometimes.

  • There should not be anymore unwanted passengers in your character's inventory when starting a new run with a veteran character.

  • Heavy blows should now work past skill level 5.



This one will require a savegame upgrade. You will get a new current dungeon floor, but you will keep your character and inventory.

Once again, a new patch is out on the beta branch



  • Fixed a bug that would increase the player's movement speed related to the bloodlust skill.

  • Changed bloodlust skill to scale differently.

  • Int now gives less max MP.

  • Killstreak multiplier for XP now has diminishing returns and is capped.

  • The key to toggle hints is now rebindable (default is now F11)

  • Invulnerability will now keep running out when the inventory is open.

  • You will now drop the object you're holding if you holster a kinetic wand while holding an object with it.

  • You will now stop breathing heavily when you open your inventory.

  • Reduced effect of the omnivore skill.

  • Item descriptions that are taller than the screen can now be scrolled up and down using the mouse wheel. (In inventory only)

  • Vendor prices in long item descriptions should no longer get cut off by the edge of the screen.

  • Added a hint thing for when you're in a position to smack an enemy in front of you into spikes. (Only active until you do it once)

  • Quests "Have 3 enemies die from walking through acid" and "Have 2 enemies burn to death" have been changed to "Have an enemy die from walking through acid" and "Have an enemy burn to death". (I might change those completely in the future)

  • Statue alcoves in dungeon type 3 now have colliders.

  • Fixed an issue related to pathfinding in chasms rooms.



This one should not require your savegames to be upgraded.


And here's a PSA:
If you're using a high and card like a 1070 or 1080 and you've encountered performance issues, please try starting the game with the launch parameter -force-d3d11
You can set launch parameters in Steam by right-clicking on the game in your library, then clicking "properties" and finally "Set launch options", where you can type in the thing.