Patched the beta branch again
- Fixed durations of invulnerability pots.
- Added armor effectiveness to dexterity tooltip.
- Closed a gap in the wall of the secret stairs in dungeon type 2.
- Energized acid sample and energized slime sample should no longer display a level requirement.
- Cell blocks can no longer be challenge rooms.
- Altars will now only give you consumables of lesser quality for consumables you sacrifice.
- Altar rewards now spawn a bit further out so they don't get sacrificed again.
- Lowered XP rewards from completing quests and finding secrets.
- Smashable pots should now take damage from explosions and magic. You should also be able to pick them up and throw them using a kinetic wand.
- You should no longer get stuck on the inventory screen probably.
- Adjusted MP yields of mana potions.
- Dungeon type 3 should now always have a secret code somewhere if required.
- Ranged knockback now scales with ranged speed.
- Opening the shop or the crafting sheet now also stops your character breathing heavily...
- The creepy painting will now follow you more accurately with its eyes.
- Made a thing that puts you back into the dungeon should you fall through the ground somehow.
- There shouldn't be crates blocking little stairs in the room with all the little stairs and stuff anymore.
- Arcade rooms with skulls and a catwalk can no longer be challange rooms.
- Items you drop from your inventory will no longer collide with your melee weapon.
- Charged swings now interrupt the melee attacks of orcs.
- Fixed an issue with secret passages in dungeon type 3 where walls were not constructed sometimes.
- There should not be anymore unwanted passengers in your character's inventory when starting a new run with a veteran character.
- Heavy blows should now work past skill level 5.
This one will require a savegame upgrade. You will get a new current dungeon floor, but you will keep your character and inventory.