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Slasher's Keep News

Another small fix now on [default] branch - [1.36]

1.36



  • Fixed a bug that may have caused items upgraded using Sanctified Ointment to render the save file unloadable. This was related to item textures. Sanctified Ointment will now change those as well. Your save files that had been corrupted that way should also load again.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Do let me know in the comments if you're now encountering any new irregularities related to loading saves and items.

Edit: going live on default.

Edit: Alright, turns out I wasn't done. I've amended the build and 1.36 is now on the beta branch.
I'm sorry. This kind of stuff is why I probably won't be adding any more substantial content to this game. The bug was related to a feature I added well after release, which didn't play nice with the old code.
Please comment if you're still having problems loading saves with items that have been upgraded using sanctified ointments.

Edit: Alright, 1.36 is going live on the default branch as well

Small fix 1.34 on [default] branch

I've identified a bug that has eluded me up until now. It's quite rare but potentially game-breaking. I also drew a couple of gems as penance, and because I thought that item type could use some more variety.

1.34



  • Fixed a bug that could cause an upper entrance to be blocked by a secret passage running through the same wall in some cases.

  • Added item images for five gems.




This patch will have to upgrade your savegame upon loading. That means the game will generate a new current dungeon floor for you but your character and inventory will remain untouched.

I am sorry it took me this long to get behind this bug. Please let me know right here in the comments if this little fix broke anything for you (unlikely but you never know). I'm mainly putting this fix on the beta branch first to give you a bit of a heads-up, so you don't get completely blindsided by the dungeon floor reroll, in case you stashed a bunch of important items on the floor somewhere or something.

Edit: The fix is now live on the default branch.

Small patch 1.33 now live on [default] branch

1.33b



  • Fixed an issue with the secret code spawning inside of paintings in dungeon type 3 in very rare cases.

  • Also, the scroll with the secret code will now only appear on a plain wall if there was no other position available (such as in a wardrobe or on a pillar).

  • Added the Spectral Mastery skill. This skill will cause full swings to fire a projectile causing a percentage of melee damage, on the condition that your character is at maximum HP.



Edit:



  • Fixed a bug that would prevent the Distilled Gunk item from working after loading a savegame.



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.


I'm sorry about that bug. To atone for my failing to notice it earlier I added another skill to the game.
Please let me know right here if you find anything unusual with this build. I'll test it some more and push it to the default branch in a few days.


Edit:
Set the build live on the default branch.
Do let me know right here if this broke something (other than it having to upgrade your savegames, that's intended).

Content update 1.32 now live on default branch

1.3



  • Fixed an issue with The Exterminator dealing sharp type damage instead of blunt.

  • Fixed a bug that caused cockroaches to not move.

  • Fire damage dealt by Improved Lunge will now properly synergize with Pyromancer. Previously it would deal damage over time based on Fiery Weapon damage.
    Now it will deal damage over time based on the fire damage dealt by Improved Lunge itself.

  • Fixed an issue with Parchment Grease allowing invalid targets.

  • Damage dealt by deflected projectiles is now increased by the player's melee damage. (Higher skill levels still provide a multiplier for the total amount)

  • Using a wand with enhanced shots loaded after losing the Power Reloads skill will now apply the damage bonus of level 1 Power Reloads (as opposed to none at all).

  • Doubled proc chance for electrified strikes.

  • Empty bottles will now be less expensive on higher dungeon levels.

  • Every shop location will now have one non-potion consumable for sale.

  • Added a scroll that transfers a portion of an item's armor value onto your character, destroying the item in the process.

  • Added water and wine as reagents to the alchemy system. You may now bind an empty or half-empty bottle to a hotkey and use it while aiming at a water, wine or lava source in the environment.
    Water will create a two-piece stack of a diluted version of the other reagent; except for water + water, and water + wine, those have bespoke recipes. Wine has individual recipes with all other ingredients.
    Adding lava to a bottle will have the same effect as adding a fire bomb. In total there are now 13 new recipes (disregarding dilutions).
    I don't plan on making this feature known in a tutorial or anything. I prefer it being something to discover, so this shall be the only official piece of information on it.

  • Cups of wine will now appear in dungeon type 3.

  • Added the Hardiness skill, which grants a resistance to environmental hazards.

  • Added 11 new item images.

  • Replaced image for 3 other items.

  • Some minor tweaks.



Edit: Fixed a thing. It's 1.31 now.



  • Fixed a bug that would allow you to combine empty and half-empty bottles with non-consumables



Edit: Another thing.
1.32
  • Fixed a bug with dilutions of invulnerabilty potions.


This build will have to update your savegames upon loading. That means the game will reroll your current dungeon floor. Your inventory and character will stay intact.

To opt into the beta branch right-click Slasher's Keep in your games library, click Properties, then select Betas from the list on the left and finally select the beta branch from the drop-down menu.

Let me know right here if you find any bugs with the new stuff, or if anything else that may be related stopped working for you.

Edit:
Going live on the default branch.

Quick fix 1.22 now on [default] branch

Just a quick fix for a potentially game breaking issue with one of the recent additions. Also replaced an axe head that wasn't up to par.

1.22

  • Fixed a bug that could cause a wall to be placed at the exit of one of the outside areas in dungeon type 3.

  • Replaced image for a t4 axe head and adjusted image for a t2 one.

  • Set the minimum for equal attribute potion mixes to the average value of both +2, so as to always provide a benefit over drinking them individually. (eg.: 1+1=3 instead of 2)

  • Made the dark gradient towards the edges of the initial loading screen match the screen resolution for resolutions greater than 1080p.



This update will upgrade your savegames upon loading. You will get a new dungeon floor of the appropriate level but your character and inventory will remain untouched.

To opt into the beta branch right-click Slasher's Keep in your games library, click Properties, then select Betas from the list on the left and finally select the beta branch from the drop-down menu.


Sorry for the tiny patch. I did do some work on more special rooms and such but ultimately decided against going forward with them. Those last ones turned out to be too much of an ordeal, bending the level generation script over backwards to make them work. If I do end up adding content in the future it will be the odd item or skill, but I wouldn't bet on it.

Anyway, let me know right here if this patch broke anything. I'll keep it up on the beta branch for a few days before switching it to default, just to be safe.
Also, if you do get another game breaker, like a rogue wall blocking the way and you're sure it's not intentional, remember there's a reroll cheat. To use it hit F7 in the pause menu, then type "reroll", then reload your character from the main menu.

Edit:
I've set the build live on the default branch.