1. SimAirport
  2. News
  3. Holiday Fixes - December 26th, 2017

Holiday Fixes - December 26th, 2017

Hope everyone had a wonderful holiday! We are releasing a small update tonight to address a handful of issues that surfaced from the main December Holiday Update that went up last week.

This small patch includes an important performance fix due to an oversight on our part, a few minor usability improvements that caused some confusion, and it addresses several smaller issues that were brought to our attention as well.

We hope you all enjoy the remainder of your holiday celebrations -- we'll see you back here in 2018 with even more as we gear up and get under way for the next cycle!

CHANGE LOG
  • Disables a verbose agent debug log that was accidentally left on (could cause RAM over-usage/churn, and potentially crashes)
  • Fixes aircraft rotation on vertical runway takeoff directions
  • Fixes aircraft not rotating upon initially entering the runway
  • Fixes flight crew & first class not using correct security wing on some advanced layouts (multi-wing w/ lounge separating 2+ wings)
  • Fixes in-game preview image for Airport Sharing via Steam Workshop
  • Minor UI adjustments on Staff Hub hiring screen, for improved usability and context
  • Fixes a bug that prevented cancellation of dismantle object projects
  • Fixes Toolbox Locker counts being wrong (e.g. preventing dismantle)
  • Fixes Maintenance Operations showing incorrect default thresholds prior to unlocking required research
  • Fixes duplicated repair projects being created under special circumstances during saved game loads (caused "re-repair")
  • Fixes bug that caused Small Bar sprites to show partial bits of other sprites
  • Makes ATC Tower turn transparent when hovering over tiles it occludes