Cleanup - June 2018
Today is the longest day of the year and we wanted to get a jump on it with a small cleanup patch! The small update being released today makes a few improvements and addresses several notable issues that came to our attention shortly after the June 2018 patch went live.
There won't be an update video since this is a small update following the prior release, however we are going to be trying something new over the next few weeks - we will be doing a bit of live streaming directly from the Steam Store page. We don't have dates/times set in stone yet, but we'll announce it on the forum and on our Twitter as soon as we do! We're still new to the video updates, much less live streams and while developer live-streaming may not be the most entertaining we will certainly try our best to make it a fun experience for everyone that stops by! :)
Thank you to the entire community for your unwavering support and for the awesome level of engagement we see on a daily basis! We hope you all have a fantastic summer!
There won't be an update video since this is a small update following the prior release, however we are going to be trying something new over the next few weeks - we will be doing a bit of live streaming directly from the Steam Store page. We don't have dates/times set in stone yet, but we'll announce it on the forum and on our Twitter as soon as we do! We're still new to the video updates, much less live streams and while developer live-streaming may not be the most entertaining we will certainly try our best to make it a fun experience for everyone that stops by! :)
Thank you to the entire community for your unwavering support and for the awesome level of engagement we see on a daily basis! We hope you all have a fantastic summer!
CHANGE LOG - June 2018 Cleanup Update
- Fixes multiple bugs that caused object selection hover to alternate rapidly
- Fixes vehicles potentially being duplicated in spawn queue when loading saves, could cause stuck vehicles and other undefined behavior
- Fixes Pax AI utility heuristic giving too much value to low usefulness objects
- Fixes poor object selection / distribution for Pax selecting scanners within a security zone
- Fixes startup splash screen aspect ratio and adds LVGameDev logo
- Fixes mouse pointer 'hot zone' position being wrong when switching from Windowed to Full Screen mode when using a resolution that doesn't match the native resolution's aspect ratio
- Fixes stuck aircraft condition when loading game with aircraft very near destination gate
- Fixes a reservation check that could prevent runway maintenance from taking place
- Taxiway 10-tile border now properly respects 'exempt' objects that are under construction
- Ensures graphics settings window always remains centered in the viewable area, always
- Demolish action now always placed last on selected object dialogs
- Idle janitors now help load garbage when idle in garbage zone (even when >15 tiles away)
- Fixes functional warnings sometimes not updating properly for object presence checks that require road-connectivity, some specific build orders were avoiding cache/re-check logic
- Graphics setting tweaks for less pixelated visuals
- Disables the 'stuck' message for aircraft that are waiting at the gate for a reasonable path
- Removes the 'Pax Timings' button from Aircraft dialog (functionality was removed)
- Improvements to agent spacial refresh rate and timing