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Naev 0.12.5 Released!

This is the fifth and most likely last maintenance patch of the 0.12.0 release. It includes fixes to a major bug causing spawning ships to be much less diverse than they should have been. With the new version you should now see all sorts of ships all over instead of the same ones over and over. Furthermore, in preparation for upcoming changes in libxml, we have removed save game compression. Although Naev should still be able to load compressed save games, it will only save them without compression from now on. From 0.13.0 onwards, and on systems using newer versions of libxml, loading compressed save games won’t be possible anymore. You’ll either have to load and save with this release, or uncompress manually.

[previewyoutube][/previewyoutube]

Changes since 0.12.4
  • Fixed bug causing lower diversity in ship spawning
  • Fixed autonav not respecting shield thresholds
  • Fixed AI spamming afterburners in an unhealthy way
  • Removed support for save game compression as libxml 2.14 disable compression by default
  • minerva/pirate3: fixed dialogue being weird if paying with tokens
  • Minor typo fixes and translation updates

Naev 0.12.4 Released!

This is the fourth maintenance patch of the 0.12.0 release. It contains fixes for several
crashes, including a fairly high impact one when shooting asteroids with explosive weapons. It
also ensures that no pirate presence leaks into the area around the starting system, and makes
sure some missions are completable. This release looks set to be the final of the 0.12.x series
as we focus on the 0.13.0 release that is slated for December this year.

[previewyoutube][/previewyoutube]

Changes since 0.12.3

  • More robust jump check to fix crash when creating new systems
  • Gave Pacifier +400 fuel bonus to match description
  • Made the baron comm event respect system claims
  • Shaky swan no longer gets killed by patrols
  • Fixed crash when shooting asteroids with explosive weapons
  • Disallow cooling down while jumping
  • Fixed crash with pilot.navJumpSet
  • Remove all pirate presence within 2 jumps of the starting system
  • Minor typo fixes and translation updates

Naev 0.12.3 Released!

This is the third maintenance patch of the 0.12.0 release, that fixes a bunch of minor issues. Some of the larger fixes include not being able to stealth with active point defense, and distress signals causing hostility cascades which could be a problem especially in the Frontier. We don’t anticipate too many more problems and have shifted most of the focus on development of the next major release.

You can get the latest version from any of the following sources:





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[h3]Changes since 0.12.2[/h3]
  • Sirius preacher gives +4% shield regeneration, not +4 GW shield regeneration
  • Largus Gene Drive (Nyx) has a max speed of 175, not 275
  • Tweaked Melendez Mammoth XL and Eagle 6500 top speeds
  • Fixed not being able to stealth with active point defense
  • Fixed being able to complete the test of purification after failing
  • Fixed GUI getting weirdly offset in some cases
  • Cannibalize button doesn’t overlap with capture anymore
  • Don’t crash if loading a save where the player’s current ship doesn’t exist
  • Gauss has a reputation requirement
  • Derelicts are no longer space-worthy
  • Fixed Tartarus landing graphics
  • Fried now shows the stellar winds on the map
  • Reworked aggressivity on distress signals to be more consistent
  • Try to fix trails not appearing on variant ships
  • dv_goddard: The Siren of Halir no longer fails the mission after you get the commandos
  • dv_shopping: Fixed not giving the player the Fancy Key Chain
  • Misi will sell the Fancy Key Chain for those affected by the dv_shopping bug
  • oldwoman: The old woman complains again
  • shadowvigil: seiryuu doesn’t disappear if you land
  • darkshadow: four wind fighters can hurt the player
  • kex3: made it completable by making it much easier to dodge and have a fairer fight
  • Fixed stealth circles not appearing on hostile pilots if their faction is friendly
  • Fixed some date-related mission information not being updated
  • Fixed landing music playing with VN music in some situations
  • Significantly buffed point defense damage
  • Story mode gives an additional -50% fuel usage modifier
  • Minor typo fixes and translation updates

Naev 0.12.2 Released!

This is a maintenance patch that fixes a lot of small issues here and there. It includes improvements on deployed escorts, fixing looting FLF ships causing nearby planets and other ships to become hostile, and puts Dvaered ships for sale among other things.

You can get the latest version from any of the following sources:





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[h3]Changes since 0.12.1[/h3]
  • Made plasma drill much easier to apply to asteroids
  • Don’t reset cargo if not space worthy when reloading
  • Truly fix the negative mass exploit
  • Made miners less bad at mining, their only passion
  • Slim GUI set formation button is no longer clickable when invisible
  • Removed outdated tip from NPC messages
  • Round faction reputation at hypergates
  • Hypergates no longer spoil system names for you
  • Fixed description of the Squadron Synchronizer Module
  • Deployed fighters are always aggressive (for now)
  • Player can’t make own escorts hostile with AoE weapons
  • Fuel usage is a negative is better stat
  • Added faction.areNeutral to get true neutral state of factions
  • Ammo can not become negative anymore
  • Made Za’lek drone weapons builtin
  • Be more restrictive on which factions give waste dump missions
  • Added the Admonisher ΩIIa for sale
  • Reputation can’t go above +100 or below -100
  • Made ship buying reputation requirements more lax, using maximum of local and global reputation
  • Fix overlay map not updating after obtaining map while open
  • Stealth Discovered Speed should be Stealth Discovered Rate
  • Fixed mass being displayed twice for outfits
  • Don’t have player.teleport break the game while the player is landing
  • Modified condition of many neutral missions so they don’t appear in the wrong places
  • Dvaered ships are now also sold in more accessible locations
  • FLF should not cause reputation chains making other factions hostile
  • Fixed the ship_buy hook referring to the ship sold when trading ships
  • Fixed captured ships having inconsistent load outs and not spawning near the pilot
  • Fixed zebra losing cylinders when thrusting
  • Don’t remove builtin weapons when spawning pilots naked
  • Fixed pilot.distress() not sending signals to spobs
  • lovebiz01: fixed condition allowing it to appear anywhere
  • dv_goddard: fixed spawning of Silent Death
  • harjas_vengeance: avoid certain system to make the mission easier to do.
  • minerva missions: fixed a ship not spawning correctly
  • Large cargo hulls now match the cargo difference of the small and medium hulls
  • Minor typo fixes and translation updates

Naev 0.12.1 Released!

With big releases, come big bugs. A bug that would potentially mark the entire player’s map as known has crept into the release. It has been fixed along with other minor fixes, in particular, a bug made the obelisk tests require manual setting of weapon sets, and a persistent ship AI repeating to the player over and over that they haven’t played in a while.

You can get the latest version from any of the following sources:





[previewyoutube][/previewyoutube]

[h3]Changes since 0.12.0[/h3]
  • Fixed psychic orbs having trails
  • Crop selected spob name if it goes out of bounds in the GUI
  • Fix obelisk tests not setting properly the primary weapons of the player
  • Fleet members don’t try to investigate, only leaders do
  • More lenient update checks when updating saves
  • Pilots should no longer see through stealth when attacked from stealth
  • Fixed sometimes full map being partially displayed
  • Don’t show the “didn’t play in a while” message every time a save is loaded
  • Difficulty modifiers extend to the player's escorts as well
  • Boarding bonus affects outfit / ship capture costs
  • Lowered the cost of capturing ships
  • Minor typo fixes and translation updates