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Naev 0.9.0-beta.3 released!

As the bugs start to settle down, it is time for a third 0.9.0 beta release. This release fixes the issues listed below. As always, please report any issues on [url=https://github.com/naev/naev/issues]this tracker[/url], and feel free to join our Discord chat ([url=https://discord.com/invite/nd2M5BR]invite[/url]). To get the new version you can: [list] [*] Opt-in to the beta channel via Steam[/*] [*][url=https://github.com/naev/naev/releases/tag/v0.9.0-beta.3]Download the new version from here[/url]. [/*] [/list] [img]https://naev.org/imgs/blarg/2021/screen1.png[/img] [h3]Changes since 0.9.0-beta.2[/h3] [list] [*]Fixed warning about cargo rush deliveries when you don’t know the best route[/*] [*]Fixed another crash related to pilot removal[/*] [*]Fixed wonky backgrounds during death cutscenes, for the sake of [u]other[/u] players of course[/*] [*]Fixed crash when techs are first patched to planets through unidiff[/*] [*]Fixed potential spurious warnings about incomplete translations, even when running in English[/*] [*]Fixed failure to resolve regional translations (like <code>pt_BT</code> or <code>pt_PT</code>) from the locale[/*] [*]Fixed VN log text overlap issues[/*] [*]Fixed commodities not being added through unidiff[/*] [*]Fixed safe lane rendering alpha being wrong[/*] [*]Fixed misbehaviours with Maikki, Nelly 2, Shark 3, Shipwreck, Travelling Merchant, Warlords Battle, and Particle Physics 2[/*] [*]Fixed backgrounds accumulating when messing with options[/*] [*]Fixed issues with board scripts getting deferred with respect to boarding script[/*] [*]Fixed some instances of background text interfering with how foreground text was drawn[/*] [*]Fixed some missions causing trouble when saved/reloaded (due to dynamic factions)[/*] [*]Fixed minor Ship AI issues (rename at game start)[/*] [*]Fixed autonav via the map during a landing sequence[/*] [*]Fixed autonav giving away autofollowed pilots and unknown destination systems[/*] [*]Improved speed and accuracy of autonav stopping[/*] [*]Improved mission marker behavior (show planets more, always clean up at end of mission)[/*] [*]Kicked Empire patrols out of the Arandon system[/*] [*]Gave pirate ships dodgier outfits[/*] [*]Proofread too many parts of the game to mention[/*] [*]AI should only try to jump to systems with their faction presence[/*] [*]Wrap OSD titles as necessary[/*] [*]Don’t allow illegal characters in pilot name[/*] [*]Be kinder to old video drivers[/*] [*]More meow[/*] [*]More music[/*] [/list]