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Experimental update: Steam Workshop, x64, New terrain type, ...

Hello respected community!




The new update is a bit bigger and introduce a lot of new functionality and code changes, so I am still very suspicious about releasing it as a public default version.

On the other hand, I would like to let you try it while it is a holiday time, so I've decided to release it on experimental branch today and if you experience any issue, please report it to [email protected]. This option to let you play while still working on the update is the beauty of Early Access, right? :)

You can switch to Experimental in steam client - properties - beta versions - Experimental.

and now lets talk about news:

  • Steam Workshop (first iteration)
  • x64 build (downloads automatically according to your OS)
  • New terrain type
  • Silvester mod :)
  • Tons of other smaller improvements and fixes


...and happy new year to everyone! 🥂🍾

... as I promised, here you can see full changelog:

  • Added: x64 Support!
  • Added: x64 build batches, depots, setup, UI visualization
  • Added: Plant Acacia
  • Added: Improved generator of template mod xml
  • Added: Possibility to mod scenarios
  • Added: Possibility to mod colors (light, fog, grass, etc. - per season)
  • Added: Possibility to mod landscape params (fog density, snow height - per season)
  • Added: Backward compatibility for loading old format colors
  • Added: New steam workshop templates
  • Added: Support for more terrain types (modable)
  • Added: VFS now supports GetAllFiles with masks (like "scenarios/*.mss")
  • Added: New terrain brush - Contour Cut (used for wild west terrain type)
  • Added: Freq param to terrain brush Perlin noise, new alg.
  • Added: Possibility to disable mod
  • Added: Controls for water colors also in content window
  • Added: Runtime changing of landscape type in editor
  • Added: Particles 2 colors interpolation
  • Added: New landscape type colors
  • Added: Grass and Rock model defined by landscape type (and can be switched runtime)
  • Added: It is possible to disable also local not-submited mod
  • Added: Automatic assignment of Steam workshop mod tags according to mod content
  • Added: Case insensitivness of xml tags
  • Added: Particles direction jitter
  • Added: Particles multiple birth
  • Added: Particles birth delay
  • Added: Silvester mod

  • Modified: track cost
  • Modified: Checkboxes grayed out when disabled
  • Modified: Extentions window improved
  • Modified: Steam workshop integration, uploading logs, steam overlay integrated
  • Modified: Moved scenarios to media folder
  • Modified: Renamed vagon_types to wagon_types (including inside tags)
  • Modified: Refactored reloading of mods runtime
  • Modified: Changed all landscape type xml definitions params to just "params"
  • Modified: ZIP mods not visible in mod window

  • Fixed: Crash after loading some 512 map
  • Fixed: Chain signal shows green when dead end ahead
  • Fixed: Buildings rules summaries
  • Fixed: Rock mask noised before first terrain edit
  • Fixed: Crash when start new map and buy engine
  • Fixed: Reseting map when load game from another game (endless loading)
  • Fixed: Missing Texts
  • Fixed: Crash when clicking on reward button in Log Processing quest
  • Fixed: Skip waypoint when waiting for full load
  • Fixed: Input box focus visualization
  • Fixed: Crash when wagon has no power nor capacity
  • Fixed: Buttons and Checkboxes works better together with window tabs
  • Fixed: Script GetNumTracks counts fixed when removing track pieces
  • Fixed: Async loading when using plant falling leafes feature
  • Fixed: Reset terrain textures when device lost
  • Fixed: Build batches
  • Fixed: First use of terrain filter did nothing


Jan