Experimental update: Steam Workshop, x64, New terrain type, ...
Hello respected community!

The new update is a bit bigger and introduce a lot of new functionality and code changes, so I am still very suspicious about releasing it as a public default version.
On the other hand, I would like to let you try it while it is a holiday time, so I've decided to release it on experimental branch today and if you experience any issue, please report it to [email protected]. This option to let you play while still working on the update is the beauty of Early Access, right? :)
You can switch to Experimental in steam client - properties - beta versions - Experimental.
and now lets talk about news:
- Steam Workshop (first iteration)
- x64 build (downloads automatically according to your OS)
- New terrain type
- Silvester mod :)
- Tons of other smaller improvements and fixes
...and happy new year to everyone! 🥂🍾
... as I promised, here you can see full changelog:
- Added: x64 Support!
- Added: x64 build batches, depots, setup, UI visualization
- Added: Plant Acacia
- Added: Improved generator of template mod xml
- Added: Possibility to mod scenarios
- Added: Possibility to mod colors (light, fog, grass, etc. - per season)
- Added: Possibility to mod landscape params (fog density, snow height - per season)
- Added: Backward compatibility for loading old format colors
- Added: New steam workshop templates
- Added: Support for more terrain types (modable)
- Added: VFS now supports GetAllFiles with masks (like "scenarios/*.mss")
- Added: New terrain brush - Contour Cut (used for wild west terrain type)
- Added: Freq param to terrain brush Perlin noise, new alg.
- Added: Possibility to disable mod
- Added: Controls for water colors also in content window
- Added: Runtime changing of landscape type in editor
- Added: Particles 2 colors interpolation
- Added: New landscape type colors
- Added: Grass and Rock model defined by landscape type (and can be switched runtime)
- Added: It is possible to disable also local not-submited mod
- Added: Automatic assignment of Steam workshop mod tags according to mod content
- Added: Case insensitivness of xml tags
- Added: Particles direction jitter
- Added: Particles multiple birth
- Added: Particles birth delay
- Added: Silvester mod
- Modified: track cost
- Modified: Checkboxes grayed out when disabled
- Modified: Extentions window improved
- Modified: Steam workshop integration, uploading logs, steam overlay integrated
- Modified: Moved scenarios to media folder
- Modified: Renamed vagon_types to wagon_types (including inside tags)
- Modified: Refactored reloading of mods runtime
- Modified: Changed all landscape type xml definitions params to just "params"
- Modified: ZIP mods not visible in mod window
- Fixed: Crash after loading some 512 map
- Fixed: Chain signal shows green when dead end ahead
- Fixed: Buildings rules summaries
- Fixed: Rock mask noised before first terrain edit
- Fixed: Crash when start new map and buy engine
- Fixed: Reseting map when load game from another game (endless loading)
- Fixed: Missing Texts
- Fixed: Crash when clicking on reward button in Log Processing quest
- Fixed: Skip waypoint when waiting for full load
- Fixed: Input box focus visualization
- Fixed: Crash when wagon has no power nor capacity
- Fixed: Buttons and Checkboxes works better together with window tabs
- Fixed: Script GetNumTracks counts fixed when removing track pieces
- Fixed: Async loading when using plant falling leafes feature
- Fixed: Reset terrain textures when device lost
- Fixed: Build batches
- Fixed: First use of terrain filter did nothing
Jan