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Road vehicles released!

Hello respected community!


Road vehicles are finally included in Mashinky game!

Now you are able to extend your transport imperium with road vehicles. Buy and manage busses and trucks, build road infrastructure including bridges and tunnels, deliver first severa cargo types and decide where trucks or trains are needed.

When I was releasing Mashinky to Early Access exactly 2 years ago, I gave you some promises what will be included in the game before the full release. Today we are achieving another big one I am super excited to show you and let you in.

Road vehicles are optional to use, you may keep using only trains, but since this is a serious game changer I hope you will give it a try, send us feedback and love it as I do :)

Do not expect to have vehicles for all eras in the game. There are only first several vehicles available, mostly for early 3 eras, but we will deliver more soon ;) This first pack of vehicles are focused on passenger and lightweight cargo types that fit well for road transportation. In some of next updates, I plan to add vehicles for food and goods, because here road transportation makes the best sense.


Road vehicles

https://youtu.be/DXgp0AHkKaI
  • You may use existing town road network for public transportation or connect cities with your roads, while using also road bridges and tunnels.

  • You may take a ride in one of your road vehicles and enjoy realistic landscape from a different perspective.

  • There is a new physics for road vehicles, including bumps and inertia.

  • You may combine train stations with road stops and the inventory is shared.

  • Vehicles smartly occupy each road stop platform, you may lay these the same way as for train stations and design your own road stops. Do not forget to use stamps to keep your best bus stations and cargo platforms design ;)

  • Vehicles are able to overtake another one, when speed difference is big enough and there are free tiles ahead. It doesn't check these tiles when they are overtaking stopped vehicle.

  • Railroad crossings are secured by automatic barriers that will be triggered as train enters the block (so for high speed trains, placing railway signal too close to rail road crossing may cause some disasters :) I will address multiple railroad crossings in upcoming days to make it a bit more secure.


And last but not least, aside from many bugfixes, you can play one new map called Lake!

That's all for now, thansk a lot for staying with the game and your patience.
I am looking forward to your feedback and hope you enjoy it ;)

Best,
Jan