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4 new languages included!



Hello respected community!


There is a new build available for Mashinky. This time, I've reworked pipeline for font pre-generating and I was finally able to add more languages.

We have a community-driven translation, so the new build includes also these languages, but you may still see some untranslated english words or maybe translation in not final quality, but I am super excited that these 4 languages made it to the game!

I've also focused on bugfixing and optimization of long track laying and map updating in general.

New languages:
  • Simplified Chinese
  • Japanese
  • Vietnamese
  • Turkish


New cities lists:
  • World
  • Europe
  • Japan
  • China
  • Vietnam
  • Turkey


Fixes:
  • Added Fields transparency on/off option
  • Added Different altitudes of one building generates stairs between them
  • Starting the game for the first time chooses proper UI Scale when
  • Added localized Replacement window
  • Added adjustable texture quality for UI (setup.xml only)
  • Some buttons changed to fit longer texts (eg German)
  • Modified visualization of depot signal
  • White graphical glitch when selecting visible trees in construction mode
  • Trains stucked in the depot after depot modifications
  • Train waits on red signal for too long message
  • UI Scale computation clamp (solved invisible UI for AMD chipsets)
  • Splash window items enlarged a bit to fit text in it
  • Reloading translated texts runtime
  • Translated text in automatic replacement window
  • Transparency of forest
  • Reloading translated texts runtime
  • Cost showed on buttons is vertical or horizontal depending on where it appears (vehicles, upgrades etc.)
  • Translated text in automatic replacement window
  • Transparency of forest
  • Track waypoints could be only of specific type according to vehicle type (rails for trains atm)
  • Reset date after loading map in editor followed by loading game
  • Signals on bridge placement
  • Modified pathfinding to search double distance
  • Upgrading / removing tunnel or bridge
  • Crash (when wrong town owner occurs)


Now I am focused on blueprints and next step could be finally some other transportation type ;) lets see...

Best,
Jan