4 new languages included!

Hello respected community!
There is a new build available for Mashinky. This time, I've reworked pipeline for font pre-generating and I was finally able to add more languages.
We have a community-driven translation, so the new build includes also these languages, but you may still see some untranslated english words or maybe translation in not final quality, but I am super excited that these 4 languages made it to the game!
I've also focused on bugfixing and optimization of long track laying and map updating in general.
New languages:
- Simplified Chinese
- Japanese
- Vietnamese
- Turkish
New cities lists:
- World
- Europe
- Japan
- China
- Vietnam
- Turkey
Fixes:
- Added Fields transparency on/off option
- Added Different altitudes of one building generates stairs between them
- Starting the game for the first time chooses proper UI Scale when
- Added localized Replacement window
- Added adjustable texture quality for UI (setup.xml only)
- Some buttons changed to fit longer texts (eg German)
- Modified visualization of depot signal
- White graphical glitch when selecting visible trees in construction mode
- Trains stucked in the depot after depot modifications
- Train waits on red signal for too long message
- UI Scale computation clamp (solved invisible UI for AMD chipsets)
- Splash window items enlarged a bit to fit text in it
- Reloading translated texts runtime
- Translated text in automatic replacement window
- Transparency of forest
- Reloading translated texts runtime
- Cost showed on buttons is vertical or horizontal depending on where it appears (vehicles, upgrades etc.)
- Translated text in automatic replacement window
- Transparency of forest
- Track waypoints could be only of specific type according to vehicle type (rails for trains atm)
- Reset date after loading map in editor followed by loading game
- Signals on bridge placement
- Modified pathfinding to search double distance
- Upgrading / removing tunnel or bridge
- Crash (when wrong town owner occurs)
Now I am focused on blueprints and next step could be finally some other transportation type ;) lets see...
Best,
Jan