Electricity update
Hello respected community!
There is a new update for Mashinky! As I've announced, this update was part of 6th era update, but since there are too many new stuff, I am releasing this part alone. It helps me focus on features and polish them as much as possible.
Here is the list of major changes:
Electrification
- Brand new power management gameplay feature! Ingame tutorial included. You can also check our wiki for more info wiki/Electrification
- 3 different type of electric poles (small one, tower and subsea cable node)
- Industry bonuses when electrified
- Special overlay, tools, drag&drop to place multiple poles at once.
- Power management by fueling and upgrading power plants and decisions which industry to connect
- Transformers to cut network branches off
UI
- Redesign windows with new pictograms instead of localised texts
- Smart map icons, reacts on hovering above the map object, active window or even bottom right corner category icons
- Smart icons filters both Producers and Consumers for cargo of selected building
Multitrack railroad crossings
- As community asked, multiple railroad crossings next to each other are driven together for better road vehicles safety
Flip wagons
- Flip engines / wagons feature! Now you can flip direction of any engine or wagon in a depot and train having driver spot on both train endings have no penalty for going on reverse!
- This way you can customize your special train sets easily
Content
- 2 New bridges (one for road, one for rail)
- 1 New building upgrade and upgrades visuals for foundry
- Not that much content because the upcoming 6th era update will feature mainly new content ;)
Rendering
- Precomputed terrain SSAO / SSDO improving not only construction mode
- Improved SSAO blur, improved CSM shadows blur
- Overlays cover also buildings with color
Other or small
- Possibility to duplicate / copy vehicle route also from vehicle list
- Social media shortcuts in main menu
- Script function IsElectrified( building )
- Increased track max speed
- Improved track geometrical smoothing according to terrain
shape / bridge / tunnel improved
- Fixed Stamps S-curves signal positions when rotating
- Fixed asphalt road missing snow mask
- Fixed proper Train/Road vehicle icons in depot or vehicle window
- Fixed sea reflections
- Fixed horizontal black line / Water noise line
- Fixed tutorial for terrain edit
- Fixed start from any previously reached era (steam stats preload)
- Fixed coal mine upgrade highlight rendering
- Fixed wrong cost of road bridge
- Fixed right click cancelation of depot action (flip wagon, sell wagon, etc.)
Hope you will like these changes! If not, please let me know, I am still improving for example Smart icons, due to the great feedback from brave players already playing this feature for several days on the experimental branch.
Best,
Jan