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Steam Workshop, x64 and New terrain type officially released

Hello respected community!




As I mentioned in last update, I am late with last update, but it is finally ready to be released on public branch! Thanks all of you who helped me to stabilize Experimental version and finish all crucial features to make ...
  • Steam Workshop (first iteration)
  • x64 build (downloads automatically according to your OS)
  • New terrain type
  • Silvester mod :)
  • and Tons of other smaller improvements and fixes

...finally life on steam.

I am so happy to see the huge amount of work already invested by mod creators into Mashinky steam workshop, especially thanks to famous Hracicka, Vaio, DanielDerStolle, Stjanusch, Wailord, Ds!!, JosefsedlCZ and many others.

Modding for Mashinky was originally introduced far before even Early Access release and very early in game development I've created virtual file system able to merge all content together once game starts. We've used this feature many times internally when testing new eras, using placeholders, overloading some game rules to test new ideas and all these tests shaped the modding support to be quite general. Currently, there are these areas possible to mod:

  • Maps
  • Engines
  • Wagons
  • Buildings
  • Cargo types
  • Tokens
  • Scripts (wip, only overloading old quests for now)
  • Terrain types
  • Vegetation
  • Sounds
  • Music
  • Gui icons
  • Languages
  • Player colors
  • ..and some more


Now with the Steam workshop support, I am looking forward to see what you guys can create!

You can see what it there by visiting this link
steamcommunity.com/workshop/browse/?appid=598960
or directly in game (in both cases, ensure you are logged in and own the game).

To help you start with modding, I've introduced also several smart templates showing how to create new mods. More templates will come.

Hope you will like this update!

Best,
Jan