1. Mashinky
  2. News
  3. Tiny bugfixing update

Tiny bugfixing update

Hello respected community!


For last 6 weeks, I've been focused on multiplayer implementation and it progressed a lot. Soon there will be first internal test of basic game mechanics. Still this update is far in the future, so last week I switched to the City update instead which will be probably the biggest content update so far, and it is far closer to the release than multiplayer, so this is my highest priority atm. to deliver you new content and make the waiting on MP a bit more acceptable :)

Meantime, several bugs have been reported and I can't let you play such non-perfect game, so today I'm releasing these bugfixes only.

Here is the list:

  • Added: Vignettation postprocess (a small detour, where I try to solve long-term comments on a gray and dark world). A pleasant palette of colors is definitely needed for relaxful playing with trains. Plus, it cost me about an hour of my work :)
  • Modified: POEditor latest localization text
  • Modified: More snow everywhere
  • Modified: Cost of Aries vs Lok
  • Modified: Lowered Steam API version from 151 to 150 due to Proton crash (SteamUGC from 15 to 14) - Linux Proton fix
  • Modified: World towns list included in build
  • Removed: Christmass gifts from buildings production
  • Removed: Chromatic aberation postprocess (It is not my favourite any more :)

  • Fixed: 1x1 towns in new game
  • Fixed: Number of towns and town building. Now the city size is the same on all map sizes
  • Fixed: Disbalanced town sizes (they are more even)
  • Fixed: Quest Limits
  • Fixed: Crash when game interacts with invalid building (somewhere in one of 100+ mods)
  • Fixed: Lod baker issue (also potential optimization)
  • Fixed: Set params in wagon xml
  • Fixed: Camera positions in Azakase/Isuzumo engine
  • Fixed: Script for quest visit 10 cities
  • Fixed: Electricity overlay update
  • Fixed: Crash when using stamp near map border
  • Fixed: QC script callbacks
  • Fixed: Blured wires when DOF turned off
  • Fixed: Snow was missing on flat land maps (snow level reacts more on max map height)
  • Fixed: One way road upgrade
  • Fixed: Glassworks building rule
  • Fixed: Mud when generating new map
  • Fixed: Wrong road crossing generated when starting new map
  • Fixed: Editor generates industry from all eras
  • Fixed: Editor regenerating towns / industry now correctly remove roads
  • Fixed: Draining money tokens when starting new era
  • Fixed: x86 Steam API libraries version
  • Fixed: Cost when placing shop


Hope this helps to make the game experience a bit smoother, I will meantime go back to City update so I can deliver to you as soon as possible ;)

Thank you all for such an amazing support and patience.

Best regards,
Jan