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The Coin Game 1.0 is Here! 🪙

Hello Islandvillers!!!!
[h2]The Coin Game 1.0 is finally here. [/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Over the last year I have rebuilt The Coin Game with an updated Unity engine. I planned on this taking 5-6 months. Well I couldn't have been more wrong. The scene loading system that I rebuilt, required recoding every single machine in all six of the interior buildings. That alone took me months to do. Just the translations took 6 months. Apparently there is ten's of thousands of words in The Coin Game. Haha. I mean. I should know that, as I wrote them all. Its crazy how much stuff one person can pile up over a decade of working on something. I am grateful for all the help and wonderful people I have met along the way. We are now ready for the next chapter but first let me tell you about the new version.[/p][p]The new 1.0 version has been highly optimized to eliminate the constant glitching and hiccups that would effect lower end machines. I have completely rebuilt scene loading systems and the way that the player is loaded into and out of interior spaces. The new way will add a small "loading time" pause when entering some of the larger arcades now but the overall performance of the game is 20-30% better once the scenes are loaded. I am still adjusting this as I get more feedback but overall the entire game runs WAY better and I could not be happier. Even the initial loading times to start a new game are over 50% faster.[/p][p][/p][p][/p][p][/p][p]In this refreshed 1.0 version there are new locations, new vehicles, new Survivor mode "transport phonebooth", new survivor mode side quests and bank foreclosure "problems" to help Barry solve with 4 of the islands landmark arcades. There is also a new survivor mode "ending" with a puzzle to solve and many more fixes and changes throughout the entire island. As is everything in The Coin Game... the ending is never 100% finished and I will always be adding to it and tweaking. Its just too much fun.[/p][p]I also have some future updates planned with more content and features that already running on the new engine. Cough Cough (multiplayer games). I will be releasing some new stuff and the Multiplayer as soon as I have it farther along on this new platform. Having to pause the multiplayer development this whole time while the game is being upgraded has been REALLY tough but it HAD TO BE DONE. Much of the old ways I was doing things were flat out wrong and would not have worked. Now we can build on something we can be sure of. But long story short... I am sorry for the lapse in new content updates throughout this tough learning experience. I thank you all for being patient and letting me cook.[/p][p]I will be in the trenches throughout the 1.0 launch with my team of bug smashing tech wizards... so if you see or experience a bug, Don't panic. Just let us know and We will be fixing and releasing patches as quick as we can. [/p][p][/p][p][/p]

[previewyoutube][/previewyoutube]
Let's get to it!
[h3]Here is the change log:[/h3][p](hint... there are WAY more things in the game that are changed than listed here. My dev sheet is almost 30 pages of stuff that I rebuilt. I tried to just write down the things that are actually going to be "new/different". As many of the things that were rebuilt, you should not be able to tell. Hence they don't need to be listed below.)[/p][p]CHANGE LOG:[/p][p]Updated Engine: - Entire game now updated and running on Unity 2022 thus giving us all kinds of optimizations and new tools to take advantage of. Game is about 20-30% faster on most machines.[/p][p]12 Languages: - Game now translated into 12 new languages. You can access them in the options menu with the dropdown. Game will autosave your last choice. [/p][p]New game saving system: - Its faster, lighter and most importantly, it is easier for me to expand into the future. [/p][p]Sensitivity adjustments: - New controller and joystick sensitivity adjustments. Cross platform compatibility and new input adjustments.[/p][p]New controller glyphs: - (hints for keymapping) for when you are using a controller and even a new system for mouse and keyboard users. Should make learning the game a little easier for newcomers as well. [/p][p]Higher quality Textures and resolutions around the maps: - A little more optimized game play gave me the ability to turn up some of the areas that needed it.[/p][p]New Mailbox Newspaper delivery colliders: - Now you don't have to put the papers "into" the mail box. Now you can just hold them to the center of it and it will take it from you. This will help you speed up the process and make money faster. The old way was fun but I just felt bad after watching hours of videos of people getting angry and frustrated. [/p][p]New "Foreclosed" and run-down locations in survivor mode: - Now when you are playing in survivor mode the island is in a rough neglected state. Now you must help Barry save the island and become part owner of each closed location. This is done through the ATM money machines in Survivor mode. Once you have "donated" enough to open a location, you will become part owner and receive "royalties" each morning when you wake up from sleeping. Once you unlock ALL four of the "foreclosed arcade locations" you will be gifted a secret location on the map to the next steps... Good Luck. [/p][p]New Transportation: - New "unlockable" transportation Phonebooth system (like the limo but even faster) in Survivor mode that you can unlock after getting access to a certain prize. It requires a special prize item to unlock it once finding it... but I will let Uncle Phil's notes fill you in on the rest. Party On Islandvillers![/p][p]New Vehicles: - 2 New Vehicles are now available. They are free from Uncle Phil in Birthday Mode but as always you must buy them to get the advantages in Survivor Mode. [/p][p]New SuperKart: - Now you can own the same Go Kart from UFO race course. Its a 8HP gas engine and it only runs on Race Fuel (Available at Jerrys Gas and Go). You can purchase the GO Kart behind Stan-O's Doggie Bones Warehouse for $1800.00. [/p][p]New Super Sports Car: - Everyone wants Barry's whip. Now you can have your very own. Its not cheap to purchase and runs only on Race Gas (Available at Jerrys Gas and Go) but I heard its pretty fast. It has a similar radio to the family mini van. You can reset it to your home if anything ever happens to it and makes it undrivable (See the watch Map Menu). Barry is asking $23,000 and he wont budge on the price so save your money up and get those royalties flowing. [/p][p]Race Fuel: - Added a new Race Fuel to the game. It is available at Jerrys gas and Go. The SuperKart and the Sports Car run only on Race Fuel. Its a lot more expensive but the performance is worth it. The new vehicles are still getting tuned and expect them to get a couple more tweaks and adjustments before I am done with them. [/p][p]New Physics: - New main player physics system adjustments. Unity 2022 required me to rewrite some of the outdated physics systems that I was using and that forced me to change the way the player jumps and interacts with some of the world items. I am still tweaking and adjusting this one.[/p][p]New physics on the racing Karts at UFO arcade: - They now are a little easier to move out of your way. Makes passing and interacting with the AI racing bots a little more fun. [/p][p]In general MOST games that involve physics will most likely feel a little different on this new system. They all feel a bit snappier and responsive. I am pretty happy with 99% of the results from the update.

[h3]To celebrate the launch we are blessing you with a 25% Launch Discount for the first week![/h3]
[/p][p][dynamiclink][/dynamiclink][/p][p]Don't forget to enter into our launch giveaway, where you could be in with a chance to win a real life mega-sized Dunko Duck! The competition closes on 26th March 2026, so get your entries in here.[/p][p][/p][p][/p]