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  3. Bug fixes, Couple of bug fixes and a few other small bug fixes for The Coin Game.

Bug fixes, Couple of bug fixes and a few other small bug fixes for The Coin Game.



Below you will find the list of fixes.

Thank you SOOOOO MUCH for supporting The Coin Game and helping me find all of these little buggers. It has been a wonderful first two days and I could not be more excited to be sharing all of The Coin Game with all of you fellow arcade lovers. If you enjoy the game and greatly helping out an indie dev, please consider leaving a review in the steam store. Just a few seconds of your time makes a huge difference for the future of the game.

Now I must get back to work on all those cool ideas I have been getting from the community.

If you could choose ONLY ONE MACHINE to add to The Coin Game what would it be? (we will work on new features later when everyone understands more about where we are taking the survivor mode.) For now I am curious what ONE MACHINE you would like to see when you go to the arcade.

devotid



Update #001 (yay!!!!)
Version: V0.92
TITLE: The first public Steam update. Bug fixes and all that good stuff!
DESCRIP:

INCLUDES:
- Fixed the loading of objects from your inventory. They were not getting the colliders turned back on properly as I am still finishing the Golf Cart "carrying system" and they were getting mixed up with that. I got that handled and now items should appear back in front of you like they are supposed to.

- Made the SmartWatch Menu (TAB Key) Toggle ON/OF to open and close now instead of push and hold. I must play too much insurgency as im am a push and hold kinda guy. But I guess the kids are into the toggle these days. Ok I'm hip..... I can do toggle. Fixed. You must have the smartwatch menu closed to open the main menu now as there were some heavy handers that found out if you click a couple things here and there at the right time it breaks things. So I put some checks into fix that too.

- Added a new realtime light to the money machine so it doesn't look lame when you are not playing it. Uncle Phil would not be too proud.

- Changed Colliders on the Coin Pushers platforms as they were not counting all the coins being pushed off. Cards are still getting stuck sometimes but I didn't get enough time with it today so I will finish that up soon.

- Fixed the colliders on Stackem Up for the Major Prize. Now gives you the prize when you win were it used to just fall through the ground. face palm.

- Cuckoo Coin would turn off the credits left menu after a "late bonus win" and not turn back on. oops.

- Fixed the colliders on the claw machine to fix the freak outs it was having while getting stuck in the floor. No more bonus tickets laying all over the place. It still needs work on the body of the claw as it gets stuck in things still but is getting better. Ill work more on it this week. Unity hinges have to be the most black box system I have ever encountered. haha Im slowly eliminating them all over time.

- Reset all the prizes for the Prizemaster and now the bottom row is 100 Tickets, middle row is 250 Tickets and the top row is 1000 tickets. Go get em.

- Rebuilt the Glass Colliders from on the MegaDrop as a bunch of balls were going missing. There is a automagic feature built in. (lets be real here...its a timer.) that will make sure all the balls are counted and you get the right amount of drops. The whole machine received a little time in the shop and should be running much better. let me know how it handles.

- Changed the way the player is loaded into the scene as there was some dumb timing issues I didn't see happening when we were beta testing in house. Got it wrapped up though and the players camera will now double check a few things before it loads your head (camera) on the body. Before it was not finding the body and the head (camera) was going to 0,0,0 (Which was inside the empty arcade). Busch League mistake. Sorry about that that creepy side effect.

- Fixed the celebration menus on MegaDrop. They were not giving you credit for all that hard work you put in. You were still getting credits your toward lifetime tickets though.

- Fixed the MegaDrop not paying the MegaBonus out to winners. The ball was not being deleted after winning and causing havoc when it went back through the standard points triggers.

- New seperate audio Mixers for the two claw machines. They used to be on the same channel so they would not fade correctly when you would join one or the other. That made things a bit confusing.

- Made new Puck Score menus and "H-O-C-K-E-Y" menu for the hockey Hut Game. You could not tell what letters were lit before. now they are a world space gui and will be much more noticable.

- Fixed the Stackem Hack were you could just hold the button and win.... Git to work now you lazy winners. haha

See you next time.... :)