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The Coin Game Dev Blog Part 2

Dev blog Part 1
The last announcement available here > Dev Blog part 1

In Dev Blog "part 2", I want to give you more insight into what survivor mode is going to look like (in stages) and what other features to look forward too in the development of The Coin Game.

Here is a quick video that I put together of things coming next Survivor Mode update:
[previewyoutube][/previewyoutube]

Dev Blog part 2


Hello everyone,
First off... A HUGE thank you to ALL of you for the continued support of The Coin Game! Also, thank you for your patience with the early access development. As a one man indie dev, its tough to get the time to record, edit, announce and even proof read these write ups. As you can tell by my many spelling errors and bad penmanship.

Since the last update I have decided that the new coming Survivor mode is going to be delivered in a few stages. It will make it easier for me to get this new content out and in your hands sooner. The last update was a while ago.... and in that time the game is running much better and smoother in all of my test builds. Overall general development of the game is going fantastic and I could not be more excited to bring you the next update of The Coin Game. This should be the last "dev blog" before I release the survivor mode beta.

In my test builds... I have added a bunch of new optimizations in the outside world that will turn off a bunch of the stuff in the game much faster and efficiently now. It took me a while to build these systems but in my opinion, they are the best thing to happen to the game yet. I cannot wait to get it out to all of you. I am also adding more options to the Video Settings panel to help users get more frames per second by turning off more lighting features. More Audio optimizations, lighting optimizations, textures.... I could go on and on. But lets get to the meat.




Stage One:

Over the last month or so I have been building the final systems needed for the Survivor mode stage one. Things like the Health system that will have to be maintained to keep a healthy lifestyle. That way you can make that $$$ to blow on more arcade games. Be careful, as you will have to watch your food intake to make sure to keep your energy up. Low energy will result in sluggish slower movement. When your energy is very low it will start to decrease your overall health. So make sure you are eating plenty of junk food to stay energized throughout the day. When survivor mode comes out, you will find different kinds of food that will all affect you in different ways. Get yourself some Jerry's Jerky or a Gourmet Tuna Gas Station Sandwich and bulk candy sweets to wash it down. That should be enough energy to get to the UFO arcade and spend some of that hard earned cash. Or maybe you need the energy to finish the job babysitting or even mowing Barry's lawn.

Babysitting the bots:
One of the new jobs will be babysitting a couple bots and cleaning up after them. Its is pretty simple and plus you can always raid their cupboards to eat. They also have a microwave to heat up your TV dinners.











Mowing Barry's lawn:
Another one of the new jobs is the ability to mow Barry's (the Pawn Owners) home lawn. it takes a little longer to finish than babysitting a couple bots but Barry isnt cheap and is known to pay well. The mower is always by his garage that he keeps his lambo in. Once Survivor mode is out you will be able to mow the yard every couple of days for spending cash. so save wisely.









Survivor mode starts off as the day after your birthday. Birthday was fun with the money machine, Limo, no curfew, golf cart and no worries. Well, survivor mode is a bit different. Its prob someone elses birthday and the limo is treating them and not you. Bummer. Time to dust off your work boots and hit the streets.... literally hit the streets. Because your golf cart is gone and you are walking now. Im seriously considering adding a mountain bike now.... as I have been walking everywhere for the last few months and I think we are going to need it. haha.




In survivor mode you will be required to be home at a certain time each night. You will know that you can "go to sleep" by visual cues around the house. For example Nanny Bot will pull the covers down in your bed and have it all set for you when it is time for you to retire for the evening. You better be home by your curfew. Do not make her come looking for you. Trust me.



When survivor mode comes out there will be more food choices around the island. One of them is Jerrys with Jerrys Jerky, local milk, Jolted Soda, Candy and even Gourmet Tuna Gas Station Sandwiches.....mmmmm. Yummy. :/



New batteries at Jerry's Gas & Go. These will be needed for all your battery operated prizes and tools. They dont cost too much but boy they dont last very long when riding a hoverboard up hill.






New Characters

New characters will come in Survivor Mode "stage one" as well. Their full "abilities" (and interact able-ness. Dont know if that is a word. Prob not but I'm going with it.) will not be included until stage two. For now I am just adding new characters into the game and will be adding more ways in the future to interact with them. Fun challenges, easter eggs, side tasks, etc. will come later. For now I am still building the entire island and life management systems.

Nanny bot
aka: "The Curfew Enforcer"
She is the one that makes sure that you are home on time while your parents are away. She may look slow..... but the old lady can fly when she has too.


The Junk Man
aka: "Stinky Jimmy"
This guy is all over the place looting dumpsters. Make sure to beat him to the loot or lose out on freebies found in islandvilles best dumpsters.


The Local Paper Boy
aka: "Scoop"
If you are looking to make a buck or two the honest way... Scoop is your guy. He is the towns hardest worker. Well I guess he is second to "Skippy" at the dollar store but you get what I mean. He is never late and always polite. Scoop is proud to be an Eagle Bot of Troop 3377 of Islandville and will do his best to always help you out.



Once we have this stage 1 in place and "tuned in" via all of your feedback.... I will then begin rolling out stage 2 of survivor mode. That will include new arcade locations with a bunch of community requested machines, more jobs, more characters, an XP points system and even some surprises. More on that later though...

That about does it for this Dev blog and I cannot wait for the release of Survivor mode "Beta". I will be finalizing a few more things and finishing up a bunch of odds and ends.... over the next few weeks.

See you then. ;)

Kevin