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Damage System Patch: Fixes and adjustments to Damage, Health and Energy systems

Aug 11th 2020

Update #021
Version: V0.994
Build# 5400544



[h3]UPDATE SUMMARY:[/h3]
This update mainly addresses the "insta-death" from the bad bots or a random goose food item to the head. I have been watching many of your hilarious streams over the last few weeks and have seen way too many insta-deaths. I have made some changes to the way damage is dealt to the player and also at what times. Now the most damage you can get from an whipping item is about a 1/10th of what it was before. I turned all of the damage down on those items. This should eliminate the insta-deaths from holding items or falling down a hill and receiving a -50 damage. Now you will receive at the most a -10 Damage when falling off of a roof. Getting hit by a car will still kill you... so dont hang out in the road. In one of the future updates I plan on including damage when you are on the bike and Golf Cart. So start getting used to watching out more for traffic.

Congrats to all of you veterans that played and LIVED through these rough and barbaric early times here on Islandville Isle. Well done.

I made the bad bots "Short Circuit and burn up" now when you shoot them 3 times with a rubber band gun or even the Roman Candles. Shooting them 3 times will short circuit the bad bots and make them run to Larry's back door by the lambo to "heal up". This will give you more time to get to Barry's front door and be a little more "in control" around the pawn shop. I still have plans to add more "weapons" to battle them and also better "burning up" animations for the bad guys but that will come at a later date. ;)

I also turned down the "constant declining health" system a bit. Now your health will only drop quickly if you are really low on energy. I am still working on a "low energy and health" visual warning system that will come in the next phase of Survivor Mode beta.

You can also check in to go to bed 2 hours earlier now. 7 PM instead of 9 PM the blankets in your bed will now be open. This should also ease the health drain a bit and allow you to get some rest a little bit earlier and refresh yourself.

I am still working on a Dev blog with some early teasers for the next location. One Eye'd Billies Fun and Adventure Center. I will have the blog post ready very soon with a little road map for some of the coming games and even some ideas for future development. So stay tuned.

That's about all I have for this small patch update. You may notice a couple more small patch updates coming to keep adjusting the new beta Survivor Mode.

Thank you to all of you for all the support. I could not do this without ALL OF YOU!

Kevin


UPDATE PATCH NOTES:


[h3]DAMAGE SYSTEM:[/h3]
- Turned off the player damage system when using the Karting System and Lazer Tag systems.
- Turned off the player damage system when you are holding an item to stop the killing yourself when trying to feed Gary/Fish or manipulate other things.
- Turned down the health damage received from all items and also the health damage from falling off of higher areas.

Old Values
-50 = High Damage
-25 = Med Damage
-5 = Low Damage)

New Values
-10 = High Damage
-5 = Med Damage
-2 = Low Damage

- Reduced the amount health that will be subtracted throughout the day. Now only when you are really really tired will it start to decrease a drastic amount. Turned down about 25%
- Deactivate the bikes wheel colliders sooner to stop the bikes wheels from interfering with the player controller and sending you to the moon.


[h3]CURFEW:[/h3]
- You can now check in 2 hours earlier and go to sleep to get that needed boost of health. The bed "covers" will open at 7 PM instead of 9 PM now.


[h3]BARRYS:[/h3]
- Fixed a bug in Barry's that would allow the player to eat an item and still get paid for it. Now the menu and system will auto update when changed.
- Fixed a bug with the Barry's "Hot item" System not displaying the proper names.
- Fixed a bug with Barry's not paying double on some of the "Hot Items".
- Rebuilt the bad bots and how they respond to being shot. You can also now "stop" them with fireworks. Hit them three times to make them "retreat".
- Added more locations for the "bad bots" to randomly visit around Barry's area to help spread out the "presence" of them at the front door of Barry's.
- Fireworks can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)
- Rubber bands can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)



[h3]MISC:[/h3]
- Changed the way the Carnie Pool Ducks are loaded at the carnival. Ducks were slowly disappearing after a bunch of plays and locking the player in the game after they were all gone.
- Fixed some Random Items that were not spawning on the Dollar store roof.
- Added the Mountain Bike to the help menu. H Key at anytime will open the help menu.
- Removed and tweaked a bunch of Nanny Bots house hang out destinations. Now she wont be annoying and in the kitchen all the time messing up you and Gary's chow time.
- Removed the manual time simulation "sun mover system" when you are on "Manual Time Mode". Saves a little GPU Load and stops the shadows from flicking and moving as much. When the time is progressing through the day the shadows will move all the time and can get annoying.
- Fixed the "H Key" Help Menu that was not working on all resolutions.