1. The Coin Game
  2. News

The Coin Game News

One Eye'd Billie's - Dev Blog and news about future Multiplayer

Hello fellow Islandvillers!

First off... THANK YOU for all the wonderful ideas, reviews and support for The Coin Game. Without all of you this game would not be possible.

[h2]One Eye'd Billie's Adventure & Fun Center:
[/h2]
I have been quiet.... but in typical devotid "workaholic never sleep" style I have been cranking night and day on the new locations, new features and new games. Here are some sneak peeks of One Eye'd Billie and his new Arcade.

Thank you for being patient and understanding of what it takes to create this game as a solo developer. Its my own personal never ending fun project.... and I LOVE WORKING ON IT.

The Next Update: One Eye'd Billie's new arcade will come in a couple stages. The first stage when finished will have about 9-10 new Machines. It will feature some new school stuff and some old school stuff. New Claw Machines, New Coin Pushers, a wood fired pizza food stand and a 18 hole indoor Putt Putt Golf course to start. There will be new pirate themed prizes at the prize counter and a bunch of pirate themed decorations complete with indoor ponds and waterfalls. One Eye's Billie himself will be working the prize booth as he is a "wheels on the ground" kinda leader.

I'm working as hard as possible to have this first stage of One Eye's Billie's released by this Christmas.

The Second stage of One Eye'd Billie's will feature a Shooting gallery and a Radio Controlled pirate ship game on the indoor pond. These two areas will be under construction and closed off in the first version of One Eye'd Billie's. I am also working on a Pizza Delivery job that will give players another way to make some dough. (see what I did there?) These final pieces of One Eye'd Billie's are going to take a bit longer to finish so I will be adding them as they are completed.

[h2]Multiplayer Timeline and info:[/h2]
Yes. I am making a multiplayer but it will take time.

During the end of the summer/fall I started "testing and working" on multiplayer for The Coin Game. Its the main reason that One Eye'd Billie's is taking so long. I woke up one day and after reading the community thoughts about multiplayer, I just started to work on it.

A month later I looked up from my keyboard and said to myself "I think I need to finish One Eye'd Billie's first and then come back to this later". As I realized It's going to be MUCH more work than I had anticipated.

So far I have the multiplayer match making, text chatting, room/lobbies, menus and backend stuff almost complete but each game and machine will need to be upgraded and enhanced to function across a network. It is basically redoing part of each machine from scratch again. Lots of work but I know it will be worth it. I also want to add another vehicle or two before I build a system for riding around the island together. I'm guessing multiplayer with limited machines will be ready sometime Q2 2021. I hate to give dates so take these with a big grain of salt....lol.

As you can see I have built a small road side motel (See pics below) that will be a "spawn spot" for you and approx 6 of your friends in the future to pillage the island and reign as the Ticket Conquistadors (Or whatever you want to name your clan.) When you are in multiplayer, you will each have your own room in the motel as a "Home Base" as you will all be on vacation with your friends and not have access to the normal "Home" in Islandville. Don't worry. Uncle Phil said he knows the owner of the motel and will cover the cost. What a guy!

You will be able to just relax and play games with your friends at the arcades at your own speed. In fact, that's the main reason that I see the need for a multiplayer in The Coin Game. I think many people are lacking the ability to just go hang out with our friends at an arcade. Its going to take A LOT OF WORK but I am up for giving it my best shot. I am still in the early stages for multiplayer but I think I want to have a couple competitions and some challenges between vacation goers (players) and maybe even a Ticket Royale of some sort in the far future.

Well that's enough for now. I just wanted you all to know that I am working on it in the background. It is just going to take some more time. I will divulge more info as I am more sure of the direction that I am going in.

Here are some more pics of One Eye'd Billie's coming to Islandville in the next update.






























Another New location coming to the island is a road side Motel. The motel will be in the next update but will not have functioning rooms until the multiplayer comes out in 2021. Here is a couple pics of the outside of Islandville Motel.










Some other small things that will also be in the NEXT UPDATE.
- New sitting feature to sit in any chair or couch. Now you be able to sit and watch tv with Gary or catch a sunset by the water.






[h2]Other little stuff coming in the Next update:[/h2]

- Hidden loot crates hidden around the island to encourage exploring. (More info Later...)
- Visual clues for health warnings and damage.
- Drowning underwater controller for health system.
- A couple more clothing choices for each character. It's not Bettys Boutique yet.... as that is coming later as well.

Again. Thank you for all the support and ideas in the community. Now I get to eat some leftover turkey! (Don't tell Gary...Please I will never hear the end of it)

Also. I designed a few TeeSpring swag items for The Coin Game. You can check them out and support the game at this link The Coin Game Swag. Proceeds go toward future development of The Coin Game. Ill be adding more designs and goodies in the future.



As always. Please let me know what you think. I value all feedback. :)

Kevin

-Work In Progress- One Eye'd Billies Adventure & Fun Center



Hello fellow Islandville residents!

I have been pretty quiet and hard at work on the next location. It's coming along nicely so farrrrrgggGGHHHHH! Sorry. My pirate voice slipped out there. ;)

The next arcade/location coming to The Coin Game will be called "One Eye'd Billies". It's a Family Adventure and Indoor Fun Center that was inspired by the old road side fun centers all over the world. Bonus points if you can guess the original building that inspired this very old original Arcades front skull facade.

Billie's is roughly 2 times the size of the UFO arcade. When it is finished, it will be located at the Mountain bus stop on the water near your home. It will have a wooden dock/pier that runs all the way around it on the water that I can expand on in the future if I need to. The coming area will feature a fun pirate theme and another full arcade with about a dozen or more new arcade machines and coin pushers, an 18 Hole indoor Putt Putt Golf Course, a couple of shooting galleries with goofy reactions for scoring a hit, Pizza take out/delivery area, a radio controlled boat pond and a pirate themed prize counter stuffed with all kinds of new treasures and prizes to collect or pawn off to Barry.

I have also been working on a smaller update to Survivor Mode that will be coming before I have this next location complete. Some of the things I am working on for the next update are as follows.

- Sitting down mode: The ability to be able to sit on any chair or bench.
- Another vehicle or customizing the golf cart? Still not sure.... What do you all think?
- Tweaks to the Damage and Health systems.
- Tweaks to current machines
- More bug fixes!

[h2]OUTDOOR BUILDING TEASER PICS:[/h2]

I have the exterior of One Eye'd Billie's almost done. I have the base textures completed but still have to go back and add some more little details here and there.... but the main "feel" of the next location is starting to come together. Here are a few pics of the outside of the next location... REMEMBER THIS IS NOT RELEASED YET!







I have to build and finish the physics for the arcade machines still. Those will take me some time. I do not like to give time lines or dates... so I wont. haha. You can rest assured that I am working on the game if I am not sleeping. ;)

In the next developer blog I will talk more about the contents on the inside of Billies. I am sure that is what you are all waiting for. Things like new machines, putt putt golf, RC Boats and yummy stone fired pizzas. I will be showing more of these coming features as they get closer to completion in other dev blogs.

[h2]INDOOR EARLY MODELING TEASER PICS:[/h2]

Here are some early work in progress pics from the interior of Billie's. You can see the mesh is not textured and only contains simple colors to "test" the layout. I like to build locations in a "raw form" like this first and then "test play it" to make sure it feels right. There is nothing like finishing an entire 3D building and then the fist time you play it you realize it sucks. haha. Each location goes through about 2-3 of these "nudge sessions". I sit there and play it. nudge it. Play it some more.... Nudge it. etc. At any given time there is about 4-5 major pieces of software open at one time just to work on one item. Its a crazy workflow nowadays but mainly I am usually just organizing files and folders. I sometimes think that is what most "game devs" do all day is make new folders and organize files for a living. haha. The modeling and coding for me is the easy part and time flies when I am doing that.

Currently, this week I have been working on the Putt Putt Golf Course. You know how hard it is to come up with 18 unique but playable golf holes? Whew. It's harder than I thought. I am still changing and tweaking a few of the holes with additional obstacles. Hole #17 is a "Plinko" inspired hole that will require a bit of luck to get a hole-in-one. Many of the holes are inspired from the old side of the road smaller parks. No big overdone loo-pity loops or 100 foot drop offs here. I like to go for "realism" and things that would exist in a smaller town / population that would be working with a smaller budget.

The arcades owner One Eye'd Billy isn't made of money and he is a simple Bot. He likes Wood Fired Pies (Pizzas) and a nice dockside sunset to charge his solar panels. He is also a heck of a sailor and the original captain of the ship that brought him and Uncle Phil to this wonderful place a long time ago. You can see the original wooden beauty on display in the harbor that he and Uncle Phil built with there own two hands.

He told me in an IslandMail the other day that he may even be into playing a few rounds of Putt Putt against you youngsters to show you who the real pirate is. More news on that later though. ;)

Here are some pics of the inside of One Eye'd Billie's in Unity. WORK IN PROGRESS














[h2]EXTRA ARCADE MACHINES TEASER PICS:[/h2]

And for a little extra teaser..... Here is just a sample of some of the new machines coming to The Coin Game.

I like to work on MANY things at once as it allows me to keep it "fresh" in the office and not get bored working on one thing for too long. It also allows me to stand back and look at things before I make big decisions or direction changes. I kind of go around a big "virtual workroom" and just do a little sculpting on something and then I move to another and sculpt a little more. Currently at this time I am working on about 12 machines and two buildings. haha. Whew. Sounds like a lot when I say it out loud.













These machines are just modeled and have not received their final graphics treatments. Once textured they will get placed in Unity next and given baked lighting, physical colliders and then the scoring systems are put in last. After building more than 60 different machines over the last couple of years I have templates now. Being able to start from a custom built template is allowing me to build machines faster. Machines that would take me three weeks a year ago, are now getting completed in about a week. I am really finding my stride with One Eye'd Billies and cant wait to show you all the new fun stuff coming. That's enough for this blog post. I need to get back to sculpting. ;)

Ill be working hard.... stay tuned for more and stay safe out there.

Side Note: The Coin Game will be increasing in price very soon to about $11.99. So get in now while the price is still low! I am also working on a Supporter Edition with some cool extra cosmetic doo-dads for the characters to show your extra support of the development of The Coin Game. More news on that in the next blog.

Thank you for supporting The Coin Game!

Kevin

Damage System Patch: Fixes and adjustments to Damage, Health and Energy systems

Aug 11th 2020

Update #021
Version: V0.994
Build# 5400544



[h3]UPDATE SUMMARY:[/h3]
This update mainly addresses the "insta-death" from the bad bots or a random goose food item to the head. I have been watching many of your hilarious streams over the last few weeks and have seen way too many insta-deaths. I have made some changes to the way damage is dealt to the player and also at what times. Now the most damage you can get from an whipping item is about a 1/10th of what it was before. I turned all of the damage down on those items. This should eliminate the insta-deaths from holding items or falling down a hill and receiving a -50 damage. Now you will receive at the most a -10 Damage when falling off of a roof. Getting hit by a car will still kill you... so dont hang out in the road. In one of the future updates I plan on including damage when you are on the bike and Golf Cart. So start getting used to watching out more for traffic.

Congrats to all of you veterans that played and LIVED through these rough and barbaric early times here on Islandville Isle. Well done.

I made the bad bots "Short Circuit and burn up" now when you shoot them 3 times with a rubber band gun or even the Roman Candles. Shooting them 3 times will short circuit the bad bots and make them run to Larry's back door by the lambo to "heal up". This will give you more time to get to Barry's front door and be a little more "in control" around the pawn shop. I still have plans to add more "weapons" to battle them and also better "burning up" animations for the bad guys but that will come at a later date. ;)

I also turned down the "constant declining health" system a bit. Now your health will only drop quickly if you are really low on energy. I am still working on a "low energy and health" visual warning system that will come in the next phase of Survivor Mode beta.

You can also check in to go to bed 2 hours earlier now. 7 PM instead of 9 PM the blankets in your bed will now be open. This should also ease the health drain a bit and allow you to get some rest a little bit earlier and refresh yourself.

I am still working on a Dev blog with some early teasers for the next location. One Eye'd Billies Fun and Adventure Center. I will have the blog post ready very soon with a little road map for some of the coming games and even some ideas for future development. So stay tuned.

That's about all I have for this small patch update. You may notice a couple more small patch updates coming to keep adjusting the new beta Survivor Mode.

Thank you to all of you for all the support. I could not do this without ALL OF YOU!

Kevin


UPDATE PATCH NOTES:


[h3]DAMAGE SYSTEM:[/h3]
- Turned off the player damage system when using the Karting System and Lazer Tag systems.
- Turned off the player damage system when you are holding an item to stop the killing yourself when trying to feed Gary/Fish or manipulate other things.
- Turned down the health damage received from all items and also the health damage from falling off of higher areas.

Old Values
-50 = High Damage
-25 = Med Damage
-5 = Low Damage)

New Values
-10 = High Damage
-5 = Med Damage
-2 = Low Damage

- Reduced the amount health that will be subtracted throughout the day. Now only when you are really really tired will it start to decrease a drastic amount. Turned down about 25%
- Deactivate the bikes wheel colliders sooner to stop the bikes wheels from interfering with the player controller and sending you to the moon.


[h3]CURFEW:[/h3]
- You can now check in 2 hours earlier and go to sleep to get that needed boost of health. The bed "covers" will open at 7 PM instead of 9 PM now.


[h3]BARRYS:[/h3]
- Fixed a bug in Barry's that would allow the player to eat an item and still get paid for it. Now the menu and system will auto update when changed.
- Fixed a bug with the Barry's "Hot item" System not displaying the proper names.
- Fixed a bug with Barry's not paying double on some of the "Hot Items".
- Rebuilt the bad bots and how they respond to being shot. You can also now "stop" them with fireworks. Hit them three times to make them "retreat".
- Added more locations for the "bad bots" to randomly visit around Barry's area to help spread out the "presence" of them at the front door of Barry's.
- Fireworks can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)
- Rubber bands can damage the bad bots and deactivate them for about 30 seconds as they are "burning up". (Work In Progress)



[h3]MISC:[/h3]
- Changed the way the Carnie Pool Ducks are loaded at the carnival. Ducks were slowly disappearing after a bunch of plays and locking the player in the game after they were all gone.
- Fixed some Random Items that were not spawning on the Dollar store roof.
- Added the Mountain Bike to the help menu. H Key at anytime will open the help menu.
- Removed and tweaked a bunch of Nanny Bots house hang out destinations. Now she wont be annoying and in the kitchen all the time messing up you and Gary's chow time.
- Removed the manual time simulation "sun mover system" when you are on "Manual Time Mode". Saves a little GPU Load and stops the shadows from flicking and moving as much. When the time is progressing through the day the shadows will move all the time and can get annoying.
- Fixed the "H Key" Help Menu that was not working on all resolutions.



Survivor Mode is here!

June 8th 2020

Update #016
Version: V0.989

Survivor mode is released! How many days will you last?





I am so happy to bring this update to The Coin Game! Thank you so much for all the support and patience through all of these crazy times we are all going through. I have been building and updating this game for over a year and a half now and I have loved every second. The community and users here are the best I have ever encountered.... and I am not just saying that. I really love the way people treat and help each other around here. Its nice to see.... So first off I want to say THANK YOU to all that have helped others out, helped me out, bug fixed, suggested ideas, suggested machines, ideas...etc. Thank you very much and I hope you enjoy the next stage of The Coin Game as much as I enjoyed creating it for you. I have a long way to go but I am glad that you all make it so easy and pleasant. :)

[h3]First off please remember that this is a WORK IN PROGRESS and is not finished. I am releasing the Survivor Mode Beta a bit early as I want you all involved and to get more feedback from the community. In the next week there will be plenty of Patch fixes and more builds coming. I will make a new thread for just Survivor Mode Beta Bugs. Thank you VERY MUCH for all your help and support.[/h3]

I am going to be rolling out the new Survivor Mode in a few stages. This first stage includes the new health and energy systems along side of more ways to make money. As this is Survivor mode and not Birthday mode, you will be earning your own way instead of being spoiled by rich Uncle Phil. You must also manage a curfew from Mom and Nanny bot. Nanny bot does not mess around and if she has to come get you, you are "grounded" and it's game over.

This initial release of Survivor Mode "Beta Stage One" is a way for me to gather data and feedback from all of you on the new mode. It is not finished and is in a "Work In Progress" state. I have left features out of this first stage for now that are still getting polished and optimized but the base of the new mode is there. I will be changing things based on the communities feedback and ideas.... So let me hear it. WE ARE BUILDING THIS TOGETHER. I dont know how this is going to play out and I am ready to be nimble and adapt. I want it to be fun but not daunting. Finding the right level of game difficulty in a survivor mode is a fine line and as a single dev its hard to balance so many variables and systems at one time. So what I have done is built all of the needed systems and have inserted base starting points/values. I have been playing and testing in house for months but I am sure we are going to be changing and tuning it more. I am very much excited about this part. Its all new and kind of uncharted waters for myself and this genre. So I am going to be counting on you all to help me out with more of those amazing ideas that you all come up with. Ok... enough babbling.

Hows does Survivor Mode work?


TLDR: Survivor Mode Curfew Times:
- Day wake up start time = 7:00 AM
- Can check in and go to sleep time = 9:00 PM
- MUST be home or you are grounded time = 11:00 PM

You will now start the day at around 7:00 AM in the morning in your bedroom. For now the day will be a set length but in the future when the XP Points system is finished you will then be able to purchase a later curfew and other small advantages to help you around the island. Again, that will come in a later update. You will begin the initial day with about $2.50 in spending cash, some food in the fridge and some supplies around the home. You can play out the day however you wish as long as you are home by the curfew time that you can track on the onscreen hud or on your smart watch (its the blue ring on the Player hud). There are also some new jobs around the island to earn spending money. You can now babysit the Jones family baby bots, mow Barry's home lawn, deliver newspapers or even take back shopping carts at the Dollar Store.

You must be IN THE HOUSE when the curfew timer hits 0:00 or you are grounded and its Game Over. You will be warned by the curfew timer that will flash in your player HUD in the last hour of time remaining. You can go to sleep anytime after about 9:00 PM to start a new day sooner if you wish. You can tell that its time to go to sleep as the nightlight next to your bed will turn on and the covers on the bed in your room will "open up" and allow you to click the pillows to go to sleep. You will get a health and energy boost for sleeping but your Energy will be a bit lower than your health in the mornings. Make sure to eat something to get your energy up to speed in the morning.

The new Health, Energy and Curfew system in Survivor Mode adds a little more excitement to getting around the island. You must keep your energy level up by eating some junk food throughout the day (or you will move and walk slower) but also must manage your overall health to stay "alive". If you let your energy level drop too low it will start to take away health so make sure to keep them both up and maintained. In the new Survivor Mode you can get injured by vehicles, mean bots yielding bats and Rubber band guns and even falling/jumping off of points that are too high. If your health falls below 0 you will pass out and Nanny bot has to come take care of you. ie; You are Grounded and it's Game Over.

Again... This is still a work in progress and Survivor Mode will be getting tweaked and changed throughout the Early Access stage.


List of new features in this update:


- Survivor Mode Beta
- Player Health and Energy Systems
- Player damage system
- Curfew system
- New HOT 4 ITEMS sign in front of Barrys Pawn Shop that he will pay double for the current day.
- New Battery Power system for anything that takes batteries. (Flashlight, Boom Box, Bike Light, Hoverboard etc...)
- New Mountain Bike
- New Shopping Carts
- New Ragdoll system when you "die" along with Breaking News "ending scene"
- New personal claw machine in your room to play with your own junk or prizes for free.
- New Babysitting Job
- New Lawn Mowing Job
- Play fetch with Barrys Dachshund.
- New Shopping Cart Return Job
- New Survivor Mode leaderboards (These are Beta Leaderboards and may be reset in the future.)
- New Pinball Machine "Islandville The Game"
- New Arcade Cabinet "Snow Ball Battle"
- New Tree house in the woods behinds Jerrys Gas and Go
- New Islandville Market with 7 New items and shopping carts
- Jerrys Gas and Go New Store with 4 new items
- New Bulk candy Machines 4 New flavors of candy all around the island
- TV now has four channels 03, 05, 12 and 66
- .Mp4 video player is built into channel 03. See details below on how to play your own .mp4 videos from a folder in your Documents/devotid/TCG_Videos and watch them with gary.
- New Microwave to cook your tv dinners at home or at the babysitters.
- Fridge in the kitchen to store your stuff at home and at the babysitters.
- Hoverboard can be ridden now. right click it to ride and click any key to jump off. Takes batteries.
- Boom box can now play music by clicking on the center of it once and then right clicking again after the icon changes. Takes batteries. Only plays local radio for now.
- Machine Interference system built into certain machines to stop users from "placing" prizes and items into machines and affecting game play. Now you will get a couple warnings on touching machines with prizes. Do it too many times and the prize will get taken and destroyed. This system is in beta. TLDR: dont stick prizes into a machine or you will loose it. ;)
- You can now save your game while indoors. You will then load the saved game file at that location entrance upon next start.
- Ability to turn off the leaderboards uploading completely. They are now off at default. Turn them on in the Option Menu.
- Ability to sort leaderboards by "Friends" rank, "Global Top 50" rank and "Around Me" rank. (Leaderboards must be turned on in Options Menu)
- New mouse sensitivity slider in the options menu.
- More VIDEO Settings and options to turn off to increase FPS for lower end PC's.
- Bug fixes and other optimizing all over the place.


-----------------------------------------------------------------
June 15th 2020

Update #017
Version: V0.990
Build# 5165495

Just a small patch fix.

- Added bike and cart reset buttons to the survivor mode menu map.
- Turned off damage controllers during the loading and unloading of the Laser Tag and Mountain Bike.
- Turned off damage controllers while you are on the the Bus.
- removed a force on the bike exit that would give you damage when exiting the bike.
- Added menu scaler for the Watch, Loading screens and the Input Menus to look beauty on any resolution.
- Fixed the inverted mouse not working on vehicles. Added more options in the vehicle input settings to also reverse the LookX and LookY axis while on a vehicle.
- Create a check system for the pinball to make sure the autolaunch ball is in play. If not it will reset it in 4 seconds and allow you to relaunch the pinball.
- fixed the loading of objects when you last saved inside and reload a game. Objects are now updated to the correct player position.
- Fixed the golf cart freaking out when you bought it. The Dummy that sits in its place was not turned off early enough.
- Fixed loading of some items into your inventory that would damage you. Boombox
- Made the bike a little slower. Added some "air drag" to slow the top speed but not take any low end "power" away.
- Less energy Usage on the lawn Mower. -25%
- Less health loss through the day. -5%
- Made the baby bots a little easier to grab.

-----------------------------------------------------------------



June 19th 2020

Update #018
Version: V0.991
Build# 5187958

Just a small patch fix.

- Made the baby bots not lose "speed" every time you pick them up when babysitting. This would cause them to not run after you pick them up a couple times.
- Fixed the camera resetting and showing the glasses after filling the golf cart.
- Made the Bike Entry trigger on the handle bars much larger. You will see a bike symbol when you hover over the handlebars. Just right click to enter/get on bike.
- Fixed a bug were the bike would get mixed up in the Babysitter toy rescue system and end up in the chimney. Originally, I made a toy reset system that if a toy goes through the wall in the babysitter house it would fall back through the chimney. Kind of like Ol'Santa Claus.... but the bike was getting caught in it. haha. oops. Fixed. If you ever are looking for the last toy.... make sure to always check the fireplace first. ;)
- Fixed the Amount of completed days info on the Player HUD no showing correctly.
- Fixed the babysitter bots freaking out when they didn't drop a toy properly.
- Fixed a bug were if you were holding the flashlight and used the lawn mower is would instantly kill you. Ouch. Sorry about that one.
- Fixed the bots yelling Happy Birthday when it was not your birthday after a jackpot win.
- Increased the physics resolution on the Skeeballers, Pro Roller and the Just Toss It as they were doing silly things against the colliders and not working correctly.
- Fixed a Bug that would break the Mountain Bike and make it lean and not track/ride straight after a reset.
- Adjusted the timing on the watch opening animation. Still working on the Ghost eyes and glasses appearing on the screen on loading and unloading of vehicles.
- Fixed the 6 Pack of Jolted Sodas were disappearing when you would save the game.
- Fixed a bud that would make the fish freak out when eating. (Still working on this)
- Made the Babysitter bots stay in bed when you have already finished the job for the day. That way you can go eat their parents food in peace and quiet. ;) The job will reset the next day after sleeping now.

That's about it for this patch update. I will be reading the forums and working on new content over the next couple of weeks.



-----------------------------------------------------------------

There is other stuff that I fixed but simply didnt record at the time. There is many times in the morning when I read the bugs section in the community and then just fix it and it never gets recorded. So those too. lol.


Summary of each new feature:




[h2]Health System: [/h2]
A simple 0-100 value of your current health. Eating healthy things and sleeping is the only way to increase your health. You can check your health at any time in the lower right hand corner of the screen in red.





[h2]Player Damage System:[/h2]
You will now take damage when getting hit by other bots and jumping off of high points. The system is pretty simple right now as I had to remove some features in the first phase of the beta. It will become more precise and sophisticated as development goes on.

Known beta issues and things I am still working on with the damage system:
- Can not take damage yet when riding a bike
- Can not take damage when driving Golf Cart or Race cart
- Sometimes registers light damaged when running up stairs and inclines





[h2]Energy System:[/h2]
A simple 0-100 value of your current energy level. Effects the speed in which you move and when it is low enough it will start to affect your health level. You can check your energy at any time in the lower right hand corner of the screen in orange.





[h2]Curfew System:[/h2]
The curfew time is the amount of time that you have left in the day. You must be home at the specified time or you will be grounded and game over.






[h2]Pinball Machine: "Islandville The Game"[/h2]
There is a new pinball machine in the back of the Islandville Market. To play just insert your card as normal. The game is a one time highscore style leaderboard and is a new system that I am still building and learning from.
CONTROLS:
Left Flipper = Left Shift or Left Click
Right Flipper = Right Shift or Right Click
nudge Machine = Spacebar
Ball Shooter Plunger = Right Shift or Right Click

- GATE Bonus Default 15000 at game start available to win.
- Gate/Lane per Pass 1000 and also adds 5000 to the Gate bonus for lighting all three of the lanes
- Thumper Jet Bumpers 1000 per hit and adds 3000 to the Barrys Pawn Shop Ramp bonus Rear Ramp
- Riding the LEFT RAMP is 15000 regular and 50000 when lit. You also get the BARRY BONUS which is accumulated from the Jet Bumpers 3000 per hit. (Max 500,00). This ramp is lit by the 3X B U S targets on the right hand side. The ramp will stay lit for 15 seconds.
- Riding the RIGHT RAMP is 20000 for regular and 100,000 when lit. This ramp is lit by the Drop Target on the left hand side of the game. The ramp will stay lit for 15 seconds.
- Riding the MIDDLE RAMP is 10000 for regular and 50000 when lit. This ramp is lit by the 3x Red G A S targets on the left hand side of the game. The ramp will stay lit for 15 seconds AND During that time you can hit the ramp again to add 8 seconds to the timer and go on a bonus run. You will get 50k, 100k, 250k, 500k and 1 million for hitting the ramp 5 times within the bonus time.
- Frankies Fireworks Drop Target is worth 5000 for opening the door. You will hear Frankie greet you and let you know he is open for business. If you get the ball into the fireworks stand you will receive 50000 points. The door will remain open for 20 seconds.
- Center single round target on the right side of Frankie Fireworks Tent is 10000 points each hit and on the the third hit it will light the EXTRA BALL light on the side exit lanes. Once the EXTRA BALL light is lit you can use flippers to move it from side to side. Th extra ball can pay off to help with those late 4th ball Barry Pawn Shop Bonuses.
- Extra Ball Trigger is on for the first 15 seconds of game play for the 2nd and 3rd ball only. Its a little safety feature if you lose the ball right away.
- 15k for lighting either of the 3 pack of Targets.
- Replay at 1,500,000






[h2]Arcade Machine "Snow Ball Battle":[/h2]
The first arcade cabinet to come to The Coin Game is Snow Ball Battle. Its a old school space shooter inspired by the old Space Invaders. You must clear all of the levels and not get hit by falling bombs. Its gets progressively harder per level and each enemy you destroy. Catch the 2X and 3X points multiplier drops (They last 15 seconds) from Connie Kernal riding her snowmobile across the screen. She will also drop extra points along with the points multipliers. You have three lives. The game features a highscore style leaderboard so keep trying for you ultimate score.

In theory the game has 20 Levels.... I have only gotten to level 7. Im not good enough to get any farther. Good Luck. There may need some tweaking so please report any odd findings.
CONTROLS:
Move Left and Right = A and D Key or Left Stick
Throw Snowball = Left Click or Interact button






[h2]New Fluctuating Market on all prizes at Barrys Pawn Shop:[/h2]
There is now 4 items a day that Barry has a extra need for and will pay double the money. You can check the items that he needs on the scrolling LED signs in front of his building and at all bus stops. Make sure to take advantage of the specials to get the most for your prizes.






[h2]Battery power system:[/h2]
Now anything that requires batteries will need them in order to work. The flashlight, Hoverboard and Boombox are the first items to use the battery power system. The batteries are available at Jerrys gas and go for now.






[h2]New Mountain Bike:[/h2]
You now have a mountain bike to ride around the island. You cant carry anything in it and it will use way more energy than cruising in a golf cart.... but hey its free. You cant complain about that.
CONTROLS:
Enter Bike = (Right click (Interact Button) on the handle bars.)
Exit bike = (E Key or Exit Vehicle Button) great for ghost riding into things.
Pedal = (W key or Right Trigger)
Steering = (A and D Key or Left Stick)
Lean Forward and Back = (F and V Keys or Left Stick Y axis)
Reverse = (Hold S Key for 1 second or Rear Brake Button)
Brake_front = (S Key or Left Trigger)
Brake_rear = (Spacebar or Right Shoulder Button)
Bunny hop = (Shift Key or Left Stick Button)
Turn off the headlight to save battery = Num 9 Key






[h2]Hoverboard:[/h2]
You can now ride the hoverboard around the island. Its not the fastest thing in the world and takes lots of batteries but hey its a hovering and takes no energy to get around.
CONTROLS:
Board the vessel = Right click the board or Interact Button
Forward and Back = W and S Keys or Left Stick Y Axis
Left Right = A and D Keys or Left Stick X Axis
Exit Vehicle = Any Button, E Key or Exit Vehicle Button






[h2]Shopping Carts:[/h2]
You can now cruise the island in style with all of your prizes in a shopping cart. Or you can return them to the side of the Market and get a couple bucks for it.
CONTROLS:
Use Shopping Cart = Right click on the handle
Exit Shopping Cart = Click any key






[h2]Shopping Cart Return System:[/h2]
You can return shopping carts to the side of the Islandville Market to make a little extra cash. Simply grab them and shove them into the rack and the system will automatically pay you for returning them. You will find about 10 carts around the Islandville Market area and they will be available each day for extra loot. It takes a little precision to get them in the rack so be careful. Good Luck and thanks for keeping the Islandville clean.






[h2]Personal Claw Machine in bedroom:[/h2]
There is now a personal claw machine in your bedroom to fill with all kinds of junk or toys that you have won or found around town. To fill it up just click the handle on the front glass window (Left Side) and throw the items in. Then just insert your card and play as normal.






[h2]Babysitting Job:[/h2]
You can now babysit the Jones family baby bots at their house for extra loot. Simply go to the front door of the house across from the Lawn mowing job. Its a boot icon on your smartwatch. Its close to the newspaper stand and across from the barking dog.
Go inside the house and you will see a list of items to check off. You must but the bots in their beds. You must put all their toys in the chest up front by the TV and then use the Sweeper (Right click on it to grab) to clean all their "oil" leaks in the carpets. Once you have fulfilled all the tasks you will be paid. You can only do this job once per day.






[h2]Barry home lawn mowing:[/h2]
You can also mow Barrys house lawn for cash. Simply walk into the fenced in yard by clicking on one of the gates or going through his garage. Barrys house is located right across the street from the Jones family babysitting job. It has a white fence all around it. To start mowing just right click on the Handle of the mower and it will start right up. To mow the yard just run all of the grass over and make it short. Not too much too it. Its your basic mower.
Barry is an animal lover and has a small Dachshund in the yard that loves to play fetch. He will sleep on the porch when you are mowing. His ball is on the fence by the garage and he can only get it when it is in the yard. So make sure to keep it in the fence so he can get it. This will change in future versions.






[h2]Islandville Market and Cart return job:[/h2]
You now can shop at the Islandville Market. A nice little small town market ran by Deb and Skippy. Well more Skippy than deb. She just reads TeenBot all day dreaming of winning the lotto. Skippy will always be cleaning and climbing the latter to upper management. To purchase items just put them on the conveyor belt at the front of the store and then when you are ready just hit the button on the front of the conveyor. If you have enough money in your wallet Skippy and Deb will bag em up. Its pretty simple. You can purchase Goose food, Rubber Bands for your gun, Fish food, TV Dinners, Vitamins and First Aid bandages. More items will come in the future.






[h2]Jerrys Gas and Go new store:[/h2]
You can now buy 4 new items at Jerrys Gas and Go. He sells his own homemade jerky that is really good for you. Whole vitamin D Milk, Batteries and of course no gas station is complete with triangle shaped mini tuna sandwiches. The stuff there is not cheap but Jerry sells only the best stuff. To purchase just put the items on the counter and hit the button. If you have enough money in your wallet, Jerry will bag it all up for you.






[h2]New Bulk Candy Machines:[/h2]
Simple penny candy machines for a little sugar high around the island. These will help you to keep up your energy up around the island. Cheap, quick, unhygienic and easy.






[h2]Television:[/h2]
You can watch your own movies on the TV at home and at the Babysitters house by placing your own .mp4 files into a folder named TCG_Videos in your my documents folder. Just create a folder named devotid and then put a folder in that called TCG_Videos. The complete path would be C:\Users\YOURUSERNAME\Documents\devotid\TCG_Videos

It will only play .mp4 videos and will just play through them in whatever order they are in in the folder. This is just a test feature and is not finished in any way. I have not tested the system with large movie files. Just a few 1-2 minute videos and it seems to be working fine. AGAIN this is just a fun feature I added in to test and is not very polished. USE WITH CARE.






[h2]Microwave:[/h2]
Its pretty simple. Put the TV Dinners in the microwave and it will take care of the rest. Make sure to eat the food while it is still steaming as the health and energy values will fall once it is cold. ;)






[h2]Machine Interference System: [/h2]
Machine Interference system built into certain machines to stop users from "placing" prizes and items into machines and affecting game play. Now you will get a couple warnings on touching machines with prizes. Do it too many times and the prize will get taken and destroyed. This system is in beta.
TLDR: dont stick prizes into a machine or you will loose it. ;)




Final summary:


To all the folks not interested in Survivor Mode and are just looking for more machines.... Im listening to you as well and I am on top of it. There is more arcades, locations, machines and even modes coming. I went a lot bigger than I had planned originally on the size of the island (I started this game years ago as just a parking lot and two arcades but thought it needed more after initial testing).... but I am glad that I did because I have been having a blast riding the bike around the island doing odd jobs. The size of the island gives us plenty of room to grow into and now that I am finishing more and more of the base systems I can get more into making more machines and locations. Its not a secret that those are my favorite. ;)

That concludes this update. I will be doing more frequent updates now that I have more systems in place and running. I will be changing and fixing for a bit and then straight into the new locations and "Survivor Mode Beta Phase Two".

Thank you for all the support and as always, if you enjoy the game... please consider giving it a positive review on the Steam store page. Its the best way to help the game grow and reach more users. :)

See you in the next update.

Kevin

Dev Blog 2.1 ish New Mountain bike teaser video



I am still putting all of the finishing touches on survivor mode over the next couple of weeks but I thought I would share a little video of the work in progress for the mountain bike that I am working on adding to The Coin Game.

It's a full suspension mountain bike. Its not as fast as the golf cart but it is free from Uncle Phil. Its has some more audio and physics tweaks to go on it but I thought it was to a point that I was comfortable sharing.



In the coming update you will be able to ride wheelies, bunny hops, front wheel stoppies/endo's and even ghost ride it into things around the island. I actually built this bike a year ago and have been saving it on a old dusty hard drive just for this day. I think adding it worked out really well and I am working as fast as I can to bring it all to you very soon.



Here is a small video of it in action.

[previewyoutube][/previewyoutube]

Its easy to ride with a keyboard WASD setup and even more fun to ride with a Dual Stick controller. I spent way too many hours cruising around the island when I should have been testing. lol.

Survivor Mode is the next update coming to The Coin Game. In this new mode users will be challenged to earn their own money (instead of rich Uncle Phil spoiling you on your birthday) by working odd jobs around the island and being creative to earn money.

Kevin