Wesnoth 1.18.4
Campaigns
- Eastern Invasion
- S04c: achievement now only triggers when escaping with all knights alive
- S11/S99: flying units can no longer enter prison cells via the river
- S12: fixed Dra-Nak (if present) having incorrect traits and portraits
- S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
- S99: prisoners now escape if their jailers are killed
- S04c: achievement now only triggers when escaping with all knights alive
Editor
- Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Translations
User interface
- Switched default Pango/Cairo backend from CoreText to Fontconfig on macOS to fix issues with certain fonts such as Oldania ADF Std being unrecognized on current OS versions (issue #8488).
- Search filter should now be case-insensitive for more than just ASCII characters (#9328)
- Fixed the palette button not being clickable after scrolling in palette widget without moving the cursor
WML Engine
- Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)
Miscellaneous and Bug Fixes
- Fixed the Load Game dialog forgetting the filename filter when changing directory