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  3. Wesnoth 1.19.11

Wesnoth 1.19.11

Campaigns
  • The Deceiver's Gambit
    • Spells: clarified "Counterspell" description
    • S05: the allied AIs now attack at Dawn instead of Second Watch
    • S08: changed Trappers' dialogue to be less overtly hostile
    • S14: the final boss now heals less on lower difficulties
Editor
  • Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
Multiplayer
  • Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
Translations
  • Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
Units
  • Necromancer:
    • Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:
    • hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%
    • plague staff (melee impact) 6-3 -> 7-3
    • chill wave (ranged cold) 19-2 -> 20-2
    • shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special
User interface
  • UI support the multi-hex ranged attacks has been added
  • Support for 800xN window sizes has been removed
WML Engine
  • Added WFL `byte_index` function to convert between character indices and byte indices, accounting for multi-byte characters
  • IPFs that affect color values no longer skip fully transparent pixels.
Miscellaneous and Bug Fixes
  • Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment
  • Fixed unit appearance not being immediately updated when affected by an ability