Wesnoth 1.19.11
Campaigns
- The Deceiver's Gambit
- Spells: clarified "Counterspell" description
- S05: the allied AIs now attack at Dawn instead of Second Watch
- S08: changed Trappers' dialogue to be less overtly hostile
- S14: the final boss now heals less on lower difficulties
- Spells: clarified "Counterspell" description
Editor
- Clear old time-of-day schedule before saving new one, resolves scenario file bloat (issue #10115)
Multiplayer
- Resolve crash on attempting to download MP replay from server, when using cURL 7.85.0 or later (issue #10139).
Translations
- Updated translations: Arabic, Bengali, British English, Bulgarian, Chinese (Simplified), Czech, Italian, Japanese
Units
- Necromancer:
- Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:
- hitpoints 76 -> 64, impact resist 10% -> 0%, cold resist 0% -> 10%
- plague staff (melee impact) 6-3 -> 7-3
- chill wave (ranged cold) 19-2 -> 20-2
- shadow wave (ranged arcane) 16-2 -> 13-2, added "plague" weapon special
- Changes to emphasize the Necro's thematic plague ability, while lowering his/her durability closer to that of other mages:
User interface
- UI support the multi-hex ranged attacks has been added
- Support for 800xN window sizes has been removed
WML Engine
- Added WFL `byte_index` function to convert between character indices and byte indices, accounting for multi-byte characters
- IPFs that affect color values no longer skip fully transparent pixels.
Miscellaneous and Bug Fixes
- Fixed the Pick Unit Advancement modification throwing lua errors on every recruitment
- Fixed unit appearance not being immediately updated when affected by an ability