Wesnoth 1.19.14
Campaigns
- Eastern Invasion
- Terraent arcane resistance from 30% to 40%, melee arcane 9-5 to 8-5, cost: 82 -> 80
- Terraent arcane resistance from 30% to 40%, melee arcane 9-5 to 8-5, cost: 82 -> 80
Editor
- Fixed side default income getting incremented to 2 each time a scenario is saved
Multiplayer
- Add presets to allow saving and easily reusing game settings.
Translations
- Updated translations: Ancient Greek, Arabic, Bengali, British English, Chinese (Simplified), Czech, Finnish, Hungarian
- Added new Japanese font that has support for bolding text and fix font order so italics works.
Units
- Arcane Resistance of all Skeletal Type Undead changed from -20 % to -40%.
- The list for core skeletal Undead units includes: Skeleton, Revenant, Deathblade, Draug, Death Squire, Death Knight, Skeleton Archer, Bone Shooter, Banebow, Lich, Ancient Lich, Skeleton Rider, Bone Knight
- Campaign units include: Pyre Wight and Barrow Wight from
- Eastern Invasion*.
- The list for core skeletal Undead units includes: Skeleton, Revenant, Deathblade, Draug, Death Squire, Death Knight, Skeleton Archer, Bone Shooter, Banebow, Lich, Ancient Lich, Skeleton Rider, Bone Knight
- Dwarvish Thunderer: cost decreased from 17 gold to 16 gold.
- Ghoul, Necrophage, Ghast: pierce resistance changed from 30% to 10%, impact resistance changed from 0% to 20%, arcane resistance changed from 10% to 30%.
- Paladin: arcane resistance from 30% to 40%, melee arcane 9-5 to 8-5, cost: 82 -> 80
- Dunefolk Horse Archer, Marauder, Raider, Rider, and Windbolt sprites were cleaned up and various animations added.
- Cleanup and add defend animations for the Dunefolk Firetrooper and Scorcher.
User interface
- On touch devices, double tap no longer shows context menu. It can still be accessed via long press. Single tap selects the unit. Another single tap on a hex shows hover info, which was previously not available. Single tap select followed by double tap on a hex moves the unit. Dragging now indicates the path and defense.
- Fixed various graphical bugs with ship units.
- Fixed units' weapons tooltip to correctly account for effects from the [damage_type] ability
- Various UI refinements, primarily to the new Celes theme
WML Engine
- The legacy FormulaAI API has been removed.
- Added new WFL functions: `nearest_loc`, `run_file`, `debug_label`, `is_shrouded`, `is_fogged`
Miscellaneous and Bug Fixes