Wesnoth 1.19.15
Lua API
- Toggle panel now have the event handler `on_double_click`. If set, it will be fired when the user left double clicks on that widget. For other widgets, they can be wrapped inside a toggle panel for this to work.
Translations
- Updated translations: Ancient Greek, Bengali, British English, Chinese (Simplified), Czech, Galician, Hungarian
Units
- Arcane resistance of all Drake race units changed from -10% to -20%
- Dune Soldier:
- Blade resistace decreased form 20% to 10%.
- Blade resistace decreased form 20% to 10%.
- Dune Rover:
- Blade resistace increased form 0% to 10%.
- Hp decreased from 33 to 32.
- Blade resistace increased form 0% to 10%.
- Dune Explorer:
- Blade resistace increased form 0% to 10%.
- Gold cost increased from 29 to 31.
- Blade resistace increased form 0% to 10%.
- Dune Wayfarer:
- Blade resistace increased form 0% to 10%.
- Gold cost increased from 55 to 58.
- Blade resistace increased form 0% to 10%.
- Dune Burner - line:
- +1 mp, +10% pierce resistance, +20% impact resistance, cold resistance set to 0%.
- +1 mp, +10% pierce resistance, +20% impact resistance, cold resistance set to 0%.
- Dune Burner:
- Ranged damage decreased from 7 to 6.
- Xp increased from 36 to 40.
- Ranged damage decreased from 7 to 6.
- Dune Scorcher:
- Xp increased from 60 to 64.
- Gold cost increased from 23 to 30.
- Hp increased from 47 to 51.
- Xp increased from 60 to 64.
- Dune Firetrooper:
- Gold cost increased from 41 to 44.
- Gold cost increased from 41 to 44.
- Elvish Sylph:
- The Elvish Sylph, Shyde, and Enchantress received massive buffs in 1.18. Those have been partially walked back in #8749, but these units still remain outliers in power at their respective levels - especially now that most undead have -40% arcane resist.
- A dexterous Sylph, for example, is better than a Great Mage in almost every possible aspect - damage, movement, hitpoints, melee, support (slows), and defense.
- This change brings most of their stats back down to their 1.16 levels (or slightly stronger), but deliberately leaves the Sylph and Enchantress's slowing attacks unnerfed; I think those attacks are somewhat weak in comparison to their much more deadly arcane attacks.
- cost 135 -> 110, hitpoints 68 -> 60, faerie fire 13-5 -> 10-5 (ranged arcane).
- The Elvish Sylph, Shyde, and Enchantress received massive buffs in 1.18. Those have been partially walked back in #8749, but these units still remain outliers in power at their respective levels - especially now that most undead have -40% arcane resist.
- Elvish Enchantress:
- Same reasoning as the Sylph changes, but much smaller in magnitude.
- cost 62 -> 57, faerie fire 11-4 -> 10-4 (ranged arcane).
- Same reasoning as the Sylph changes, but much smaller in magnitude.
- Elvish Shyde:
- Same reasoning as the Sylph changes. As a flying, slowing, magical healer with 6mp, the Shyde was powerful even before the numerous buffs she received in 1.18. This is a reversion to her 1.16 values.
- cost 58 -> 52, hitpoints 51 -> 46, entangle 7-3 -> 6-3 (ranged impact), thorns 10-3 -> 8-3 (ranged pierce), faerie touch 7-2 -> 6-2 (melee impact).
- Same reasoning as the Sylph changes. As a flying, slowing, magical healer with 6mp, the Shyde was powerful even before the numerous buffs she received in 1.18. This is a reversion to her 1.16 values.
- Added resting, defense, and standing animations for the Fire Dragon.
WML Engine
- Add 'radius' attribute to [illuminates] abilities
- Added [defense] special to modify the base cth while being overridable by chance_to_hit using value (allows to combine an addition with marsksman without increasing value when base value remains below 60).