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Wesnoth 1.19.16

Campaigns
  • Liberty
    • Changed some of Maddock's dialogue to stay consistent with The Deceiver's Gambit.
    • Difficulty scaling now follows the same pattern as the other beginner campaigns: 1x enemies, 2x enemies, 3x enemies.
    • Use the new Elensefar map from the revised Heir to the Throne.
    • Various minor bugfixes and tweaks.
  • Son of the Black Eye
    • Units now have access to customized AMLA.
    • Units granted AMLA: Orcish Sovereign, Great Troll, Orcish Warlord, Orcish Slurbow, Direwolf Rider, Goblin Pillager, Troll Warrior, Troll Rocklobber, Orcish Nightblade, Saurian Flanker, Saurian Javelineer, Saurian Seer, Saurian Prophet
    • Please note that the AMLAs are only active inside the campaign.
  • The Deceiver's Gambit
    • S11x, S13, S14: Eldred's dialogue is now "small" instead of "x-small"
    • S13: tweaked the opening cutscene to give Garard and Eldred more privacy.
    • S13: changed some of Eldred and the orcs' dialogue.
    • S14: revert ruffians to orcs.
    • Credits: "Story continued in" changed from "Asheviere's Dogs" to "Liberty"
Multiplayer
  • 5p - The Wilderlands:
    • Fixed lag during AI turn (issue #10419)
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Spanish
User interface
  • On Android, back button now works similarly to Escape on desktop.
  • Updated the load-game dialog support for other versions' files, ready for 1.20
WML Engine
  • Changing the weapon special [defense] into an ability which modifies the value of [defense] in certain exceptional situations.
Miscellaneous and Bug Fixes
  • On Android, in-game command prompt now correctly shows on-screen keyboard.
  • Fixed delays and visual glitches when animated terrain scrolls onto screen (issue #9220)