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  3. Patch 1.14.9

Patch 1.14.9

AI:
  • Fixed a rare crash in attack prediction (issue #4068)
  • Experimental AI: fixed guardians being used for village actions
Campaigns
  • A Tale of Two Brothers:
    • S3: modify castle illumination tip on easy mode
  • Dead Water:
    • S3: modify starting dialogue
  • Descent into Darkness:
    • Update campaign description
    • Update maps for S1 and S6
    • S4: reduce difficulty on easy and normal modes
    • S11: reduce difficulty just after Malin turns into lich
  • Eastern Invasion:
    • S9: add dialogue on victory
  • Heir to the Throne:
    • Remove 'Princess' as a direct address
    • S15, S23: Add explicit hints on EASY. (PR #4329)
    • S15: Improve one branch of the victory dialog. (PR #4334)
  • Legend of Wesmere:
    • S23: Landar's normal death dialogue now (properly) not used
  • Northern Rebirth:
    • Remove 'Princess' as a direct address
  • Sceptre of Fire:
    • S5: tell player that gryphon riders can now be recruited
    • S9: objectives changed to be more accurate upon moving to the volcano
  • Secrets of the Ancients:
    • Fixed number of scenarios in campaign listing
  • Son of the Black Eye:
    • S10: add dialogue on victory
  • The Rise of Wesnoth:
    • Tweaked dialogue in various scenarios
    • Fixed number of scenarios in campaign listing
    • S17a: prevent time over defeat if player chooses to defeat remaining saurians
  • The South Guard:
    • Update campaign description
    • Highlight narrator and gameplay explanations with colors
    • S1: create Sir Gerrick if player skips scenario with debug
    • S4: revise end of scenario dialogue
    • S5: add narrator warning when siding with bandits and reduce difficulty
    • S6b: create Urza Afalas if player skips S5 with debug
    • S6b: kill elves on side 1 if player got to this scenario with debug
    • S8b: fixed bug with shifted ToD schedules near campfires
  • Under the Burning Suns:
    • Various bugfixes (objectives, allied vision, unit spawns, event firing)
    • Updated various maps
    • Add additional animations to cutscenes and events
    • S2: add dehydration explanation to objectives
Graphics
  • Own portraits for higher level bats
  • New Water Serpent and Cuttlefish portraits
  • New Wolf, Great Wolf and Direwolf portraits
  • Additional wolf/dog portrait for custom units
  • Separate Mudcrawler portrait
  • New Walking Corpse portrait for mounted variation
Language and i18n
  • Updated translations: British English, Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, Turkish, Ukrainian
  • Changed the :help command's output to split over multiple lines
  • Added translatable explanations of :droid, :help and :idle's arguments
Multiplayer
  • A New Land:
    • Help menu can be accessed in any turn and doesn't pause the game
    • Bottleneck in the spider's caves removed
    • Swapped positions of Gryphon and Drake
    • Guards can't be tricked off position, leaders won't destroy buildings
    • Guards and Spiders are loyal – AI income has been adjusted accordingly
    • AI income increases gradually in lategame (very slowly)
  • The Wilderlands:
    • Fixed default village_gold being too high, disadvantaging player 5
Packaging
  • Added HighContrast icon variant
WML engine
  • Fixed [music] ms_after= affecting the previous track instead of the intended one
Miscellaneous and bug fixes
  • Update various references of mermen to merfolk or mer
  • Adjust several maps to use different castle graphics
  • OpenMP support has been removed
  • Clarify descriptions of income and upkeep in the help and in tooltips. (PR #4337)