1. Battle for Wesnoth
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  3. Patch 1.14.11

Patch 1.14.11

AI:
  • Experimental AI:
    • Spread poison: bug fix for units ignoring [avoid] tag
    • Castle switch: bug fix for units-on-keep check
    • Remove village hunt CA
    • Add ids for candidate actions
  • Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
  • Fast Micro AI: fix re-adding default CAs when deleting the MAI
  • Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
  • Lua AIs: several other minor behind-the-scenes bug fixes
Campaigns
  • Descent into Darkness:
    • S1: reduced difficulty
  • Heir to the Throne:
    • Modify campaign starting date
  • Legend of Wesmere:
    • Fix various date inconsistencies in historical references
  • Sceptre of Fire:
    • S1: Fix reference to LoW events
  • The South Guard:
    • Change Halidel to be Deoran's great-grandfather
    • S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
  • Tutorial:
    • S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
  • Under the Burning Suns:
    • Sun Singer and Sun Sylph: modify faerie fire colors
Language and i18n
  • Updated translations: British English, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian, Korean, Portuguese (Brazil), Russian, Spanish, Turkish
  • Fix Rename Unit dialog having untranslated text (issue #4569).
Lua API
  • wesnoth.deprecate_api was fixed to correctly wrap tables with metatables (issue #4079).
Music and sound effects
  • Removed accidental silence of two seconds after the first track of each scenario (issue #4459).
Units
  • Add various new death, standing, and idle animations
User interface
  • Fixed some severe game rendering issues with SDL 2.0.10 (issue #4237, issue #4245, issue #4510).
  • Draw ellipses during draw/sheath animations (issue #1527).
  • In the combat dialog and elsewhere, clicking the "Profile" button opens the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142).
  • Ensure enough space to display turn numbers in the hundreds.
  • The search box in the Campaigns menu now takes campaign abbreviations and descriptions into account.
  • Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates whether observers are allowed from whether the replay will be publicly available.
  • In the recruit dialog and recall dialog, units that are too expensive to recruit/recall are grayed out (PR #4362, PR #4444, part of issue #1282).
  • Reworked styling of progress bars and the network transfer progress dialog.
  • Removed "Classic" in-game theme.
  • Textboxes now have a hover effect as well as an I-beam cursor.
Packaging
  • The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. This file should contain one of the following values based on what distribution channel the package is for: Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
Miscellaneous and bug fixes
  • New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
  • 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
  • New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
  • Add help text for some debug commands (part of issue #2500).
  • Make wmllint recognize `[load_resource]` (issue #4538).
  • Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)