Version 1.14.7 is out
Campaigns
- A Tale of Two Brothers:
- S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
- S4: Added dialogue between Baran and Tairach when they engage in combat
- S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
- Dead Water:
- S3: Added event to make Storm Trident more obvious
- S3: Added event to make Storm Trident more obvious
- Descent into Darkness:
- Complete revision of all dialogue and story text
- Revised and rebalanced gameplay in all scenarios
- S3 and S11: New scenarios completely rewritten from scratch
- Complete revision of all dialogue and story text
- Eastern Invasion:
- S1: Removed early finish bonus for fleeing
- S2: Modified Dacyn's dialogue upon undead arrival
- S7a: Require Dacyn to cross the river
- S9: add snow to map
- S10: show objectives after defeating enemy leaders
- S11: show objectives after finding gold and releasing prisoners
- S1: Removed early finish bonus for fleeing
- Legend of Wesmere:
- Disabled side shuffling in MP (checking the box does nothing)
- Fixed missing persistent data at the end of chapter 3
- Rebalanced gold values in all scenarios
- S3: remove shroud from enemy sides upon Kalenz's arrival
- S4: (MP only) free Cleodil at scenario start
- Disabled side shuffling in MP (checking the box does nothing)
- Northern Rebirth:
- Eryssa now must survive if she joins the player
- Father Morvin and Sister Thera will now respawn at Tallin's location if they die to prevent illogical gameplay
- Gold in S10-13 is adjusted if Krash is dead
- S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
- S4: Have Hamel describe Ghouls if Camerin is dead
- S5: Add gates to map instead of images and overlays
- S8: add text and updated objectives when rescuing Eryssa
- S12a: Update objectives to make it clear that gold is not received if Sisal dies
- Eryssa now must survive if she joins the player
- The Rise of Wesnoth:
- Fixed various typos
- S17c: Modified Burin's description of trolls
- Fixed various typos
- The South Guard:
- Fixed various typos
- Fixed various typos
- Tutorial:
- Remove swamp from map for part 2
- Warn player about water when stepping on any shallow water hex
- Change quintain to level 0
- Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
- Remove swamp from map for part 2
- Under the Burning Suns:
- Added embellishments to various maps
- Added embellishments to various maps
Language and i18n
- Updated translations: British English, Chinese (Traditional), Dutch, French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
- Dark Forecast: AI units are "discovered" (added to the help if not already known)
- Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
Multiplayer server
- Forum user handler ban durations are now reported back to banned players.
Units
- Updated descriptions for Goblin Knight and Wolf Rider
- Add new descriptions for Quenoth faction
User interface
- Add jamming to the vision tooltip in the sidebar. (PR #3327)
- Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex (issue #3325)
- Fix crash when the recruit filter matched nothing. (PR #3969)
- "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. (PR #3961)
- The time of day graphics for midday and midnight have been updated to match the rest of the summer/winter time of day schedules. (issue #2677)
Miscellaneous and bug fixes
- Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the affected units are removed by another attack end event handler (issue #3982).
- The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay mode or "Back to turn" in networked MP games (issue #2852).