1. Battle for Wesnoth
  2. News
  3. Patch 1.16.1

Patch 1.16.1

Add-ons server
  • Fixed `core=` attribute in `_server.pbl` being completely ignored (issue #5664).
Campaigns
  • Tutorial
    • Use a portrait on the Campaigns menu.
  • Sceptre of Fire
    • S02p5: Added defeat condition if Alanin dies.
Multiplayer
  • Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
  • Re-added HTML character escaping.
Lua API
  • Fixed an error in `gui.get_user_choice()` (part of PR #6247).
  • Fixed an error in handling `x,y` locations (issue #6231).
Packaging
  • Fixed missing dependency on boost-math in the vcpkg config.
  • Made `get_dlls.py` install libraries for `wesnothd` too.
Translations
  • Updated translations: Dutch, Italian, Portuguese (Brazil).
  • Added po hints for time format strings.
User interface
  • Made the Add-ons Manager search box less unwieldy on very small resolutions.
  • Made listbox header toggle buttons taller.
  • Fixed a crash when assigning players to different teams while creating an MP game.
  • Fixed a crash when using nickname tab autocompletion in the MP lobby.
WML Engine
  • Fixed `[item]x,y=` at scenario scope (issue #6231).
Miscellaneous and Bug Fixes
  • Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc) (issues #6007 and #6096).
  • Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
  • Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore.