1. Battle for Wesnoth
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  3. Patch 1.16.5

Patch 1.16.5

Campaigns
  • Eastern Invasion
    • S07a:
      • Better handling for side 2 (issue #4145)
      • Fixed Grug upkeep, added dialogue about ogres joining (issue #4145)
  • Northern Rebirth
    • S1: Fixed Al'Tar confusing an orc for a slave (issue #6735)
  • Under the Burning Suns
    • S5: Enforce encounter with the Cloaked Figure (issue #6364)
Translations
  • Updated translations: Arabic, British English, Chinese (Traditional), Czech, Polish, Finnish, French
Units
  • Fixed Warden’s and Arbiter’s animations popping on water tiles (issue #6508)
User interface
  • Resolved broken layout in some low-resolution configurations (issue #5620, #6544)
Miscellaneous and Bug Fixes
  • Fixed frequent crashes occurring in multiplayer matches (issue #6863).
  • Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
  • Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
  • Removing the Protect Unit Micro AI no longer causes a Lua error
  • Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
  • Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
  • Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
  • Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
  • Fixed error in retreat-injured CA when regenerate ability code does not include a value= key
  • Retreat-injured CA no longer takes villages from allies
  • Experimental AI no longer uses generic_recruit_engine: fixes a data leakage bug between Experimental AIs of different sides
  • Experimental AI recruit rushers: include unit types from extra_recruit (issue #4924)
  • Fix segfault when weapon is removed during attack (issues #4927 and #5914)
  • Add no-unit error message for unit debug command (issue #6116)
  • Significantly improve efficiency of move-to-any-enemy CA