1. Battle for Wesnoth
  2. News
  3. Wesnoth 1.16.10

Wesnoth 1.16.10

Campaigns
  • Heir to the Throne
    • S03: Rewrite intro text, including a hint about training troops (PR #7291)
Editor
  • Scrolling the map north or south can move the text that overlays the map, so it doesn't always obscure the southmost hexes of the map. (issue #6422}
Multiplayer
  • Allied units’ orbs no longer look like the player’s own units’ orbs (issue #7108).
    • By default, they are now two-color during the ally’s turn.
    • Added an advanced setting to always show them as single-color (the ally color).


  • "Back to Turn" menu no longer crashes the game when used After the game has ended. #4236
  • World Conquest: Fixed rare lua error when a unit is killed.
  • World Conquest: Fixed Bezoar Item.
  • World Conquest: Fixed some items losing their effects in later scenarios.
  • World Conquest: Fixed units losing hp wheh picking up an artifact
  • World Conquest: Fixed "Promote to commander"
Translations
  • Updated translations: Arabic, Czech, French, Italian, Spanish, Portuguese (Brazil)
User interface
  • Fix file dialogs (e.g. Save As dialog in the Map Editor) not listing /run/media/USER as a possible file location on modern Linux distributions.
  • Update the preferences window’s Display resolution list if the game window is resized.
  • Improved the layout of the orb colors dialog, and added tooltips.
Miscellaneous and Bug Fixes
  • Fixed Possible Crash when using planning mode #3768
  • Fixed Possible OOS when using planning mode #7465
  • Fixed game hanging when an enemy attacks a unit with planned moves #5302
  • Fixed custom effects implemented via wesnoth.effects losing their effects in later scenarios.
  • Fix Crash undo+redo error after reloading #7253
  • Fix Crash when loading old replays #7253
  • Fix Crash when a unit has bad animations replays #5032
  • Postponed the removal of the `SPECIAL_NOTES` macro, which means there will be fewer log messages.