1. Battle for Wesnoth
  2. News
  3. Wesnoth 1.19.2

Wesnoth 1.19.2

Campaigns
  • Eastern Invasion
    • fixed Gweddry having the wrong HP values
    • fixed the king being neutral instead of lawful
    • fixed "Dark Shape" from being neutral instead of chaotic
    • the king can no longer wield the plague staff
    • the king and generals can no longer recall undead veterans
    • S04c: achievement now only triggers when escaping with all knights alive
    • S11/S99: flying units can no longer enter prison cells via the river
    • S12: fixed Dra-Nak (if present) having incorrect traits and portraits
    • S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
    • S99: prisoners now escape if their jailers are killed
Editor
  • Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
  • Rearrange menu order
  • Add icon for the preferences menu item (used the preexisting settings.png icon)
  • Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
  • Show Save Scenario As only for Scenarios
  • Use the settings.png icon for Preferences menu item
  • Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
  • Show warning when maps are saved in scenarios folder or vice versa (#8911)
  • Unit List moved to Units menu from File menu to reduce some pressure from the latter.
  • Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
  • Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)
  • Time Schedule Editor
    • Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
    • Change text boxes from inactive to uneditable.
    • Code generation improvements
    • Add copyright notice to tod_new_schedule
    • Confirmation messages
    • Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)
  • Unit Type Editor
    • Confirmation messages
    • New icons for the preview button (2 sets : preview image and preview sound)
  • Add-on menu
    • Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.
  • File Dialog
    • Redesigned with new icons
    • New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
    • Extension checking and filename validation. (See #8911)
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian
User interface
  • When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files.
  • An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953)
WML Engine
  • max_value and min_value can now be used with most abilities
  • Added unit hits and unit misses events
Miscellaneous and Bug Fixes
  • Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
  • Fixed the Load Game dialog forgetting the filename filter when changing directory
  • Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
  • Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
  • Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047)
  • Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047)