Wesnoth 1.19.5
Campaigns
- Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
Editor
- Fixed a crash in some cases after setting which direction a unit is facing.
Lua API
- Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
Terrain
- Improved handling of bluffs/gulch transitions with mountains and frozen terrain
- Bluffs/Gulches less intrusive in mini-map
Translations
- Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
Units
- Walking Corpse: arcane vulnerability reduced from 40% to 20%.
- Soulless: arcane vulnerability reduced from 40% to 20%.
- Skeletal Dragon stats were changed:
- hitpoints from 171 to 98
- cost from 288 to 160
- fire resistance from -20% to 20%
- jaw attack from 17x4 to 15x3
- claw attack from 24x3 to 27x2
- hitpoints from 171 to 98
User interface
- GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
- Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
- Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
- Search filter should now be case-insensitive for more than just ASCII characters (#9328)
- Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
- Fixed the displayed team name not always matching the actual teams that players are on.
WML Engine
- Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
- rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
- Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
- GUI2 themes can now be provided by add-ons.
- When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
Miscellaneous and Bug Fixes
- A variety of issues have been fixed in the rewritten in-game Help browser.
- Fixed the editor saving plain maps in a different folder than the game creation screen expects.