1. Battle for Wesnoth
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  3. Development Patch 1.17.5

Development Patch 1.17.5

Campaigns
  • Eastern Invasion
    • S1: Fixed campfire not having a sound (issue #5766)
    • S07a:
      • Better handling for side 2 (issue #4145)
      • Fixed Grug upkeep, added dialogue about ogres joining (issue #4145)
  • Northern Rebirth
    • S1: Fixed Al'Tar confusing an orc for a slave (issue #6735)
Translations
  • Updated translations: Arabic, Chinese (Traditional), Czech, Finnish, French, Japanese, Polish
User interface
  • High-DPI font and image rendering is now enabled across the entire UI.
Miscellaneous and Bug Fixes
  • wmllint automatically removes the obsolete lines `{SOUND:SLOW}` and `{SOUND:POISON}`
  • Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
  • Fixed transparency of submerged units when zoomed (issue #3746)
  • Fixed mouse input mapping problems on MacOS (issue #6715)
  • Removing the Protect Unit Micro AI no longer causes a Lua error
  • Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
  • Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
  • Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
  • Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)