Development Patch 1.17.5
Campaigns
- Eastern Invasion
- S1: Fixed campfire not having a sound (issue #5766)
- S07a:
- Better handling for side 2 (issue #4145)
- Fixed Grug upkeep, added dialogue about ogres joining (issue #4145)
- Better handling for side 2 (issue #4145)
- S1: Fixed campfire not having a sound (issue #5766)
- Northern Rebirth
- S1: Fixed Al'Tar confusing an orc for a slave (issue #6735)
- S1: Fixed Al'Tar confusing an orc for a slave (issue #6735)
Translations
- Updated translations: Arabic, Chinese (Traditional), Czech, Finnish, French, Japanese, Polish
User interface
- High-DPI font and image rendering is now enabled across the entire UI.
Miscellaneous and Bug Fixes
- wmllint automatically removes the obsolete lines `{SOUND:SLOW}` and `{SOUND:POISON}`
- Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
- Fixed transparency of submerged units when zoomed (issue #3746)
- Fixed mouse input mapping problems on MacOS (issue #6715)
- Removing the Protect Unit Micro AI no longer causes a Lua error
- Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
- Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
- Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
- Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)