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Battle for Wesnoth News

Development Patch 1.17.4

The MacOS build has a known issue with input coordinates being wrong. This will be fixed in 1.17.5.

Campaigns
  • Sceptre of Fire
    • S9: Allow Grypon Riders to complete the scenario (issue #6332)
  • Under the Burning Suns
    • S5: Enforce encounter with the Cloaked Figure (issue #6364)
    • S8: Spawned units will now be unable to be blocked into walls (PR #6677)
Editor
  • Added some missing terrain groupings (issue #6643)
Terrain
  • new terrain variations
    • `Rrd` for desert road/cobbles - just a recolor, but has some different transitions than the normal roads
    • `^Bsa*` for snowy stone bridge
Translations
  • Updated translations: British English, Chinese (Simplified), Czech, French, Italian
User interface
  • Added integer scaling options for the entire UI.
Miscellaneous and Bug Fixes
  • The `--stringfreeze` (`-Z`) command line flag has been removed from wmllint.
  • The checks for the old special notes system have been removed from wmllint; the `notecheck off`, `notecheck on` and `match with ` magic comments no longer have any effect.
  • Resolved title screen flashing during the loading screen (issue #2395)
  • Added the {PASSABLE_HEX} macro to core and deleted it from TRoW S19 (PR #6677)
  • Converted most portrait images to webp (PR #6611).
  • Hardware accelerated rendering has been enabled in SDL.

Development Patch 1.17.3

Add-ons client
  • The `forum_auth` attribute now allows authenticating with your forum credentials, as well as no longer requiring the `passphrase` or `email` attributes be populated in the `_server.pbl`. (PR #5866)
Campaigns
  • Descent into Darkness
    • S08: Prevent Spectral Servant from picking up the book (issue #6576)
  • Northern Rebirth
    • S05a_01:
      • Solve units getting stuck in the wall before the spider chamber (issue #6607)
      • Enhance dialogue between Tallin and Abhai (issue #6608)
  • Sceptre of Fire
    • Fixed Thursagan's Arcanister advancement being "lost" after dismounting a minecart (PR #6484).
    • Improvements and spelling corrections to the English prose text (PR #6177).
Lua API
  • New `wesnoth.interface.add_overlay_text` function allows placing arbitrary floating text anywhere on the screen - like `[print]` but with more options (PR #5837).
Terrain
  • New palisades terrain (^Eqp) and general fence terrain macros cleanup
  • Rubble pile overlay terrain now connects with adjacent rubble piles
  • Replace old-style terrain macros (PR #6606)
Translations
  • Updated translations: British English, Czech, French, Italian
User interface
  • Map labels are scaled by zoom (PR #6604).
  • Revamped the Game Load dialog.
Miscellaneous and Bug Fixes
  • Reduced the size of Isar's Cross map background images.
  • Resolve crash on systems using musl implementation of libc (issue #6603).
  • Refactoring of the C++ GUI2 event dispatcher.
  • Refactoring of the `display` class' theme initialization.
  • Fixed a crash with "laststrike" (firststrike given to the opponent) weapon specials (issue #6575).
  • Added more unit tests for weapon specials.

Development Patch 1.17.2

Add-ons client
  • Add-on passwords that are not stored in the _server.pbl can now be stored in the same credentials file as multiplayer passwords. (PR #6543)
Packaging
  • SDL2_image now requires webp support be enabled. (PR #6392)
  • Lua is now a submodule. (PR #6549)
Translations
  • Updated translations: British English, Bulgarian, Czech
Miscellaneous and Bug Fixes
  • wmlscope can now report about calls to deprecated macros when using the `--unresolved` switch
  • Webp images can now be used in mainline and in add-ons. (PR #6392)

Development Patch 1.17.1

Add-ons client
  • Fixed: using the up or down arrow keys in small-screen mode returned to the title screen (issue #6485)
  • Set the right default port number for the 1.17.x add-ons server.
Campaigns
  • Delfador’s Memoirs
    • S11: Finding Chantal will now share her side’s vision with the player, as originally intended.
    • S14: Smoother appearance of enemies and added dialogue (#6176)
  • Sceptre of Fire
    • Fixed Thursagan's Arcanister advancement being "lost" after dismounting a minecart.
  • The Rise of Wesnoth
    • S22: Fixed the possibility of a missplaced dialogue when a bridge was broken (issue #6376)
  • Under the Burning Suns
    • S08: Kromph and the Dust devil now trigger a critical event (issue #6211)
  • World Conquest
    • Fixed artifacts "draining" HP on pick-up.
Lua API
  • Upgrade to Lua 5.4.4.
Translations
  • Updated translations: Czech, Italian, Portuguese (Brazil), Russian

Patch 1.16.2 and 1.17.0 beta

Patch 1.16.2 is out for all players. The first release of our 1.17.0 development series is now also available as a beta channel! Keep in mind 1.17 builds are experimental and can have unexpected bugs.

1.16.2:


[h2]Campaigns[/h2]
  • A Tale of Two Brothers
    • The mercenary will now spawn in a less sudden way (issue #6183)
  • Delfador’s Memoirs
    • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
  • Descent into Darkness
    • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
  • Heir to the Throne
    • S05b: Temples given an aged appearance to match ‘ancient temples’ description (issue #5576)
  • Liberty
    • S06: Enforce failure condition for allied team (issue #6019)
  • Northern Rebirth
    • Give Eryssa’s side a consistent team color (issue #5375)
  • Sceptre of Fire
    • S04: Mining objectives are much clearer now (issue #6154)
  • Secret of the Ancients
    • S06: Ardonna should no longer mistake hostile bats as ‘my pet’
  • The Rise of Wesnoth
    • S08: The appearance of Naga is now smoother (issue #6140)
    • S19: The troll’s gold is automatically collected upon victory if not already obtained (issue #6141)
    • S19: Avoid units spawning over chasms
    • Remove time-runs-out lose condition for final scenario (issue #6109)
  • Under the Burning Suns
    • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
    • Avoid dehydration status icon persisting into the next scenario (issue #5687)
    • Correct Traveler’s Ring description (issue #6043) and add an icon overlay (issue #6126)
    • S02: Pinnacle rock is now shown during dialogue (issue #6125)
    • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
    • S06b:
      • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
      • Grog will not die as quick now (issue #6196 & #6197)
      • Hermit dialogue cannot be accidentally skipped now (issue #6196)
      • Fixed bug where tentacles would not spawn (issue #6196)
      • Fast units cannot get stuck on the wall now (issue #6196)
      • Camera now moves to where the charges are blown up (issue #6197)
      • Fixed weird scout AI behaviour (issue #6196)
    • S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
    • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
    • The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
    • The Dust Devil’s XP bar is now blue (issue #6212)
  • Winds of Fate:
    • New Drakes-centric Campaign added to mainline
  • World Conquest:
    • Fixed for Winged Scepter not giving the correct defence values
    • Corrected the attack icon of ice bow from a lightning bolt to an iceball

[h2]Editor[/h2]
  • Avoid rare crash situation after editing scenarios (issue #5883)

[h2]Lua API[/h2]
  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

[h2]Translations[/h2]
  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

[h2]Units[/h2]
  • Added attack image for the Bone Knight’s trample

[h2]User interface[/h2]
  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer ‘too dark’ with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

[h2]WML Engine[/h2]
  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

[h2]Miscellaneous and Bug Fixes[/h2]
  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.


1.17.0


[h2]Campaigns[/h2]
  • A Tale of Two Brothers
    • The mercenary will now spawn in a less sudden way (issue #6183)
  • Delfador’s Memoirs
    • S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
  • Descent into Darkness
    • S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
  • Heir to the Throne
    • S05b: Temples given an aged appearance to match ‘ancient temples’ description (issue #5576)
  • Liberty
    • S06: Enforce failure condition for allied team (issue #6019)
  • Northern Rebirth
    • Give Eryssa’s side a consistent team color (issue #5375)
  • Sceptre of Fire
    • S04: Mining objectives are much clearer now (issue #6154)
  • Secret of the Ancients
    • S06: Ardonna should no longer mistake hostile bats as ‘my pet’
  • The Rise of Wesnoth
    • S08: The appearance of Naga is now smoother (issue #6140)
    • S19: The troll’s gold is automatically collected upon victory if not already obtained (issue #6141)
    • S19: Avoid units spawning over chasms
    • Remove time-runs-out lose condition for final scenario (issue #6109)
  • Under the Burning Suns
    • Avoid a few possibilities where the Dust Devil could speak (issue #4892)
    • Avoid dehydration status icon persisting into the next scenario (issue #5687)
    • Correct Traveler’s Ring description (issue #6043) and add an icon overlay (issue #6126)
    • S02: Pinnacle rock is now shown during dialogue (issue #6125)
    • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
    • S06b:
      • Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
      • Grog will not die as quick now (issue #6196 & #6197)
      • Hermit dialogue cannot be accidentally skipped now (issue #6196)
      • Fixed bug where tentacles would not spawn (issue #6196)
      • Fast units cannot get stuck on the wall now (issue #6196)
      • Camera now moves to where the charges are blown up (issue #6197)
      • Fixed weird scout AI behaviour (issue #6196)
    • S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
    • The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
    • The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
    • The Dust Devil’s XP bar is now blue (issue #6212)
  • Winds of Fate:
    • New Drakes-centric Campaign added to mainline
  • World Conquest:
    • Fixed for Winged Scepter not giving the correct defence values
    • Corrected the attack icon of ice bow from a lightning bolt to an iceball

[h2]Editor[/h2]
  • Avoid rare crash situation after editing scenarios (issue #5883)

[h2]Lua API[/h2]
  • Fixed an error in `gui.get_user_choice()` and added support for the current DescriptionWML syntax (PR #6247)

[h2]Translations[/h2]
  • Added translations: Spanish (Latin American)
  • Updated translations: British English, Bulgarian, Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Finnish, French, Indonesian, Italian, Japanese, Polish, Portuguese (Brazil), Russian, Scottish Gaelic, Spanish, Turkish.
  • gettext plural forms now have caret prefixes stripped as well (PR #6094).

[h2]Units[/h2]
  • Added attack image for the Bone Knight’s trample

[h2]User interface[/h2]
  • Added a VSync option (issue #5018). This defaults to enabled and is available in Preferences -> Display only with SDL 2.0.17 and later as older versions do not support VSync with the software renderer.
  • The names of the abilities used as specials appear in the attack prediction window with specials weapons
  • Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.
  • Ban expiry intervals in the MP UI now only mention the most significant time unit (e.g. "3 minutes" instead of "3 minutes, and 20 seconds") (PR #6097).
  • Steam cloud file is no longer listed in the Load Game dialog.
  • Redefine green text in dialogs and tool-tips so they are no longer ‘too dark’ with recent Pango versions (issue #4348)
  • Gave the main menu's Language button a label again, now displaying the current language.
  • Tweaked margins around the main menu's bottom row.
  • Difficulty no longer displayed in the Load Game dialog when it is not relevant to a save file (issue #5321)

[h2]WML Engine[/h2]
  • `[heal_unit]` no longer sets the `heal_amount` variable.
  • `[heal_unit]` now supports a `variable=` key.
  • Added an `id` field to the items of the arrays generated by `[harm_unit]`.

[h2]Miscellaneous and Bug Fixes[/h2]
  • Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
  • AI: fixed custom synced commands not changing the game state
  • Messenger MAI: fixed bug of own units sometimes blocking the path to a waypoint for the messenger
  • Correct unit display adjustments on certain tiles when at zoom level other than 100% (issue #5974)
  • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
  • Removed support for writing BMP screenshots (PR #6206).
  • Password storage was fixed to work with multiple accounts (PR #6290)
  • wmllint now automatically removes {MAGENTA_IS_THE_TEAM_COLOR}.
  • wmllint, wmlscope and wmlindent now support the command line `--version` flag, which reports the current version of Wesnoth (issue #6346).
  • wmllint is now capable of handling unit levels and types when checking recruitment patterns.