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Battle for Wesnoth News

Wesnoth 1.18.3

Campaigns
  • Eastern Invasion
  • S04c: achievement now only triggers when escaping with all knights alive
  • S11/S99: flying units can no longer enter prison cells via the river
  • S12: fixed Dra-Nak (if present) having incorrect traits and portraits
  • S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
  • S99: prisoners now escape if their jailers are killed
  • Under the Burnings Suns
  • S04: added sprite for the Cold Dagger item (PR #9189)
Editor
  • Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Translations
  • Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Hungarian, Italian, Japanese, Turkish, Ukrainian
User interface
  • Help button in the leaderchoosing window works on all languages (issue #9102)
WML Engine
  • Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)
Miscellaneous and Bug Fixes
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)

Wesnoth 1.19.5

Campaigns
  • Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
Editor
  • Fixed a crash in some cases after setting which direction a unit is facing.
Lua API
  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
Terrain
  • Improved handling of bluffs/gulch transitions with mountains and frozen terrain
  • Bluffs/Gulches less intrusive in mini-map
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
Units
  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
  • Skeletal Dragon stats were changed:
    • hitpoints from 171 to 98
    • cost from 288 to 160
    • fire resistance from -20% to 20%
    • jaw attack from 17x4 to 15x3
    • claw attack from 24x3 to 27x2
User interface
  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
  • Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
  • Fixed the displayed team name not always matching the actual teams that players are on.
WML Engine
  • Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
  • rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
  • Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
  • GUI2 themes can now be provided by add-ons.
  • When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
Miscellaneous and Bug Fixes
  • A variety of issues have been fixed in the rewritten in-game Help browser.
  • Fixed the editor saving plain maps in a different folder than the game creation screen expects.

Wesnoth 1.19.4

Lua API
  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
  • Updated to lua 5.4.7
Translations
  • Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Italian, Japanese, Turkish, Ukrainian
Units
  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
User interface
  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Whirlpools no longer get submerged in water.
  • The in-game chat now properly redraws over water and other animated terrain.
  • Fixed items not appearing properly when submerged.
WML Engine
  • Removed properties `unit.side` and `terrain.owner` from WFL. Use `unit.side_number` and `terrain.owner_side` instead.
  • Fixed events with negative priority not being stored in save files.
  • Events can now be added to abilities and weapon specials.

Wesnoth 1.19.3

Campaigns
  • Under the Burnings Suns
    • S04: added sprite for the Cold Dagger item (PR #9189)
Editor
  • Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, French
Units
  • New cat units: Jumpcat, Forest Lion, and zombie/soulless cat
User interface
  • Added a few more images that can be shown on the new titlescreen
WML Engine
  • Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)
  • Updated xBRZ implementation to v1.8

Wesnoth 1.18.2

Translations
  • Updated translations: Chinese (Simplified), French, Ukrainian
WML Engine
  • Fixed out of sync errors due to bad undo/redo handling.
Miscellaneous and Bug Fixes
  • Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
  • Potential fix for log files not being written on Windows.