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Battle for Wesnoth News

Patch 1.16.1

Add-ons server
  • Fixed `core=` attribute in `_server.pbl` being completely ignored (issue #5664).
Campaigns
  • Tutorial
    • Use a portrait on the Campaigns menu.
  • Sceptre of Fire
    • S02p5: Added defeat condition if Alanin dies.
Multiplayer
  • Increased the limits of timer values (up to 10 minutes turn bonus, 50 minutes reservoir).
  • Re-added HTML character escaping.
Lua API
  • Fixed an error in `gui.get_user_choice()` (part of PR #6247).
  • Fixed an error in handling `x,y` locations (issue #6231).
Packaging
  • Fixed missing dependency on boost-math in the vcpkg config.
  • Made `get_dlls.py` install libraries for `wesnothd` too.
Translations
  • Updated translations: Dutch, Italian, Portuguese (Brazil).
  • Added po hints for time format strings.
User interface
  • Made the Add-ons Manager search box less unwieldy on very small resolutions.
  • Made listbox header toggle buttons taller.
  • Fixed a crash when assigning players to different teams while creating an MP game.
  • Fixed a crash when using nickname tab autocompletion in the MP lobby.
WML Engine
  • Fixed `[item]x,y=` at scenario scope (issue #6231).
Miscellaneous and Bug Fixes
  • Fixed missing tooltips on the side-bar (hover over the unit type to see a description, etc) (issues #6007 and #6096).
  • Fixed several issues in the multiplayer server about TLS connections, error-handling and disconnections.
  • Added `.DS_Store` and `Thumbs.db` to wmltool's list of files to ignore.

The Battle for Wesnoth hits new landmark with release 1.16

After three years of continuous development, the FOSS strategy classic has finally put out a new stable release.

Read the full article here: https://www.gamingonlinux.com/2021/10/the-battle-for-wesnoth-hits-new-landmark-with-release-116

One of the best free strategy games just got a major update

If you've never heard of Battle for Wesnoth before now, today is your lucky day. A long-standing member of our guide to the best turn-based strategy games on PC, Battle for Wesnoth is a free PC game that's open source, and provides a low-frills, high-fantasy strategy romp with 17 solo campaigns and plenty of multiplayer maps.


It just received a new major milestone update - 1.16 - which features campaign improvements, a reworked Dunefolk faction, AI changes, and many quality-of-life changes around how players actually download and play the strategy game. There are also two new multiplayer maps: Isle of Mists is a co-op survival scenario, and World Conquest is a multiplayer campaign with RPG elements for up to three players. The latter addition used to be an unofficial add-on, but has now been formally integrated into the game's code.


Battle for Wesnoth was conceived in 2003 by David White, and has since grown to encompass hundreds of contributors, from unofficial third-party content creators, to a democratically elected project manager who oversees the game through major development cycles. There's even a board of directors and everything.


Read the rest of the story...

The Dune Conquests Update

After more than three years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.16.0 on Windows, macOS, and Linux! This release contains improvements to many different parts of the game, from new units and art, a completely overhauled and rebalanced Dunefolk faction, reworked campaigns, new multiplayer content, additional functionality for add-on authors, and much more.

A full list of changes and new features added since version 1.14 can be found in the release notes for this series.

Contributors

Wesnoth 1.16.0 was made possible by the contributions of many, many people all over the world. In no particular order, we would like to thank:

123chess456, Aaron Winter, Alexander van Gessel, Alexey Sokolov, Allefant, Andras Szell, Andrey Bienkowski, Andrius Štikonas, Anna Henningsen, Artem226, Artem Khrapov, Astrid Halberkamp, beetlenaut, blaf, Byteron, catagent101, Celtic Minstrel, Charles Dang, Choicerer, Chris Nasser, clockback, CrawlCycle, David Carlier, David white, Descacharrado, DisherProject, doofus-01, Earth-Cake, Edward Chernenko, elias-pschernig, Elvish_Hunter, equal-l2, Eric Gallager, Fernando Carmona Varo, ForPeace-Wesnoth, fraaans, FranPrin, fsd, galegosimpatico, Galen Brooks, George, gfgtdf, ghype, Glen Whitney, Gregory A Lundberg, Grzegorz Halat, Gunter Labes, Heiko Becker, Hejnewar, hexagonrecursion, Hironori Fujimoto, IceTyp, Iris Morelle, IskarJarak, joeylmaalouf, Joseph Gelfand, jostephd, Jyrki Vesterinen, kabachuha, Kevin Yap, Konrad2, krazyfencer, laikh, Lari Nieminen, larry_the_cow, Leonardo, lilinitsy, Lipka Boldizsár, ln-zookeeper, loonycyborg, Lordbob, Lovens Weche, Lukas Jox, Łukasz Hryniuk, lundberg, Martin Hrubý, Matthias Krüger, mattsc, Maximilian Fricke, Michał Janiszewski, Michal Žejdl, MrTitainin, mstrebel, nemaara, newfrenchy83, Niall Burton, Nils Kneuper, Nobun, Piotr Makarewicz, Praveen Batra, ProditorMagnus, Reuben Rakete, Rikard Falkeborn, rrigby, Ryan Frame, Sean Yeh, Sergey Lavrenyuk, Sergey Popov, Severin Glöckner, sigurdfdragon, Sofartin, Steve Cotton, Tahsin Jahin Khalid, Thom Diment, Toom, Vasya, Victor Sergienko, ville, Vlad Drozdov, walodar, Wedge009, Whiskeyjack, Zaal Tonia, our many current and past translators, artists, musicians, and anyone we might have missed.

Note for Steam Players

With the upcoming release of 1.16 on October 24th, Steam players who are on the default branch (aka what you're using if you haven't chosen 1.15.x in the Betas) as well as itch.io players who are on the Stable channel will be automatically upgraded from 1.14.17 to 1.16.0. While 1.16 will have numerous improvements over 1.14, there are also some things that are incompatible between these two versions as well as add-ons that may exist for 1.14 but not for 1.16. As such, for Windows and macOS players who wish to remain on 1.14.17 for the time being, standalone downloads are available on SourceForge. For players who wish to continue using 1.14.17 without needing to download the standalone version from SourceForge, or if you're a Steam Linux player, see below for instructions on how to do this.

Steam
Go into your Steam library and right click Battle for Wesnoth.
Click the "Properties..." option.
Select the "BETAS" section.
In the dropdown under "Select the beta you would like to opt into:" select the option "1.14.x - 1.14 old stable".