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Forgotten and mysterious Valve FPS based on Half-Life suddenly surges on Steam

Counter-Strike. Team Fortress. Dota 2. Left 4 Dead - Valve has a pretty strong pedigree when it comes to multiplayer games. Deadlock will add another page to the House of Gaben's online catalogue, but one vital chapter in the history of Valve's experiments has been forgotten. Supposedly released as part of a Half-Life update more than 20 years ago, Ricochet is a competitive FPS seemingly set inside a virtual reality - or maybe outer space. Obscure, mysterious, and often described as the worst game that Valve has ever made, if you're still eagerly waiting for Half-Life 3, we've got some even better news for you: Ricochet just hit a new all-time player count high on Steam.


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Ricochet update released

A Half-Life update is now available that affects Ricochet through shared resources.

Please see the Half-Life update notes for details.

Ricochet update released

A small update for Ricochet is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands

Ricochet update released

We have updated the public release of Ricochet.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals

Ricochet update released

We have updated the public release of Ricochet.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals