Hey, we're in this month's issue of Edge!
We've been really happy to see a steady trickle of Unto The End coverage over the last few weeks from a nice mix of online, print (including a piece in Edge magazine, which really is a dream come true), and video channels, so we thought we'd share some of it with you here!

MSPoweruser (EGX preview): "The combat felt fantastic. Each swing, impact, and dodge had a strong sense of the weight behind it, making each attack feel like a commitment so you needed to be as precise as you were brutal." Read the full article
The Escapist (interview): "The story of Unto the End emerges as a result of the player’s actions in the world... There are these key moments, at six or seven points, where the player can choose to fight, to ignore, or to befriend another character." Read the full article
The Escapist (preview): "Many aspects of Unto the End immediately reminded me of the 1991 classic Out of This World... Mystery, atmosphere, and a true sense of danger create a palpable moment-to-moment tension, where missteps are often fatal." Read the full article
Edge Magazine, Issue 340 (4-page preview):"With our sword held either high or low, we can deal blows; we can deflect them in the same way, the clang and reverberation of metal so precisely rendered that we can almost feel it in our palms as our character reels back for just a moment."
Official Xbox Magazine, Issue 184 (2-page preview): "At first glance, Unto The End is a 2D platform adventure and it can look like a straightforward affair, but that's far from the case. There's a lot of nuance to the story and the combat takes a certain amount of practice and patience to master."
PC Gamer Magazine, Issue 338 (single-page preview): "Unto The End constantly reminds you that it's not just you who has to survive this harsh winterscape... Many of the creatures you encounter will have their own mysterious place within the world and choosing not to fight them can reveal fleeting moments of humanity in an otherwise cruel existence."
Official PlayStation Magazine, Issue 169 (preview round-up): "You have to read high and low attacks and block and counter properly to progress. But violence isn't always the answer. For example, one foe becomes an ally when we sheathe our sword and help their loved one."
Iron Lords Podcast (interview):
https://www.youtube.com/watch?v=g4Rha-38W74
Get Indie Gaming (video Top 10):
https://www.youtube.com/watch?v=1el6ZFit3Ok
With so many fantastic indies out there that are deserving of attention, we're both humbled and delighted that Unto is getting noticed in such a positive way :)
If you haven't already, please feel free to add Unto The End to your Wishlist. Thank you!
- Stephen and Sara
https://store.steampowered.com/app/600080/Unto_The_End/

MSPoweruser (EGX preview): "The combat felt fantastic. Each swing, impact, and dodge had a strong sense of the weight behind it, making each attack feel like a commitment so you needed to be as precise as you were brutal." Read the full article
The Escapist (interview): "The story of Unto the End emerges as a result of the player’s actions in the world... There are these key moments, at six or seven points, where the player can choose to fight, to ignore, or to befriend another character." Read the full article
The Escapist (preview): "Many aspects of Unto the End immediately reminded me of the 1991 classic Out of This World... Mystery, atmosphere, and a true sense of danger create a palpable moment-to-moment tension, where missteps are often fatal." Read the full article




Iron Lords Podcast (interview):
https://www.youtube.com/watch?v=g4Rha-38W74
Get Indie Gaming (video Top 10):
https://www.youtube.com/watch?v=1el6ZFit3Ok
With so many fantastic indies out there that are deserving of attention, we're both humbled and delighted that Unto is getting noticed in such a positive way :)
If you haven't already, please feel free to add Unto The End to your Wishlist. Thank you!
- Stephen and Sara
https://store.steampowered.com/app/600080/Unto_The_End/