Unto The End demo is available to play right now!
Yes, you read that right – there's an Unto The End demo and it's available to download from the game's Steam page right now: get the demo here! We're super excited as it's the first time Unto The End has been publicly playable outside a showfloor event – it's been released as part of the three-day Digital Dragons 'Indie Celebration' showcase currently being hosted on Steam.
The demo lets you begin your mastery of the game's bespoke combat system as you encounter and fight creatures through perilous caves and a blood-soaked winter forest. If you need some guidance, be sure to check out the demo playthrough video with commentary from developer 2 Ton Studios, aka husband and wife team, Stephen Danton and Sara Kitamura. The vid will be streaming on the game's Steam page over the course of the Indie Celebration.

Unto The End is one of 50 indie games selected for the Indie Celebration event by a panel of industry figures, including representatives from Eurogamer, Destructoid, and Frostpunk developer, 11 Bit Studios. We're in great company, so be sure to check out the full line-up of showcased games at the Digital Dragons Indie Celebration page on Steam.
In addition to the demo, there's also a chance to get an early listen to some of the game's music. To coincide with the start of the Indie Celebration, anyone who joins the Big Sugar (i.e. the publisher of Unto The End) mailing list will receive – completely gratis – two tracks from the Unto The End OST, composed by Francesco Ameglio and Johnny Knittle. You can add your name here: https://mailchi.mp/bigsugargames/untotheend.
Anyway, enough chatter, go and play the Unto The End demo! If you're impressed, be sure to add the game to your Wishlist (which you can do now by hitting the widget below).
Thanks!
Matt | Big Sugar
https://store.steampowered.com/app/600080/Unto_The_End/
The demo lets you begin your mastery of the game's bespoke combat system as you encounter and fight creatures through perilous caves and a blood-soaked winter forest. If you need some guidance, be sure to check out the demo playthrough video with commentary from developer 2 Ton Studios, aka husband and wife team, Stephen Danton and Sara Kitamura. The vid will be streaming on the game's Steam page over the course of the Indie Celebration.

Unto The End is one of 50 indie games selected for the Indie Celebration event by a panel of industry figures, including representatives from Eurogamer, Destructoid, and Frostpunk developer, 11 Bit Studios. We're in great company, so be sure to check out the full line-up of showcased games at the Digital Dragons Indie Celebration page on Steam.
In addition to the demo, there's also a chance to get an early listen to some of the game's music. To coincide with the start of the Indie Celebration, anyone who joins the Big Sugar (i.e. the publisher of Unto The End) mailing list will receive – completely gratis – two tracks from the Unto The End OST, composed by Francesco Ameglio and Johnny Knittle. You can add your name here: https://mailchi.mp/bigsugargames/untotheend.
Anyway, enough chatter, go and play the Unto The End demo! If you're impressed, be sure to add the game to your Wishlist (which you can do now by hitting the widget below).
Thanks!
Matt | Big Sugar
https://store.steampowered.com/app/600080/Unto_The_End/



Edge Magazine, Issue 340 (4-page preview):"With our sword held either high or low, we can deal blows; we can deflect them in the same way, the clang and reverberation of metal so precisely rendered that we can almost feel it in our palms as our character reels back for just a moment."
Official Xbox Magazine, Issue 184 (2-page preview): "At first glance, Unto The End is a 2D platform adventure and it can look like a straightforward affair, but that's far from the case. There's a lot of nuance to the story and the combat takes a certain amount of practice and patience to master."
PC Gamer Magazine, Issue 338 (single-page preview): "Unto The End constantly reminds you that it's not just you who has to survive this harsh winterscape... Many of the creatures you encounter will have their own mysterious place within the world and choosing not to fight them can reveal fleeting moments of humanity in an otherwise cruel existence."
Official PlayStation Magazine, Issue 169 (preview round-up): "You have to read high and low attacks and block and counter properly to progress. But violence isn't always the answer. For example, one foe becomes an ally when we sheathe our sword and help their loved one."

