Dustwind Two Friends - Update and FREE DLC for Dustwind
Today we are excited to announce the release of Two Friends Story Campaign. a free DLC and a major update for Dustwind. (see changelog below)
This content completly free update for all Dustwind players!
[h3]What’s in the “Two Friends” Campaign?[/h3]
The story of "Two Friends" is set parallel to the events of the original Dustwind campaign ("The Last Resort"). You and your friend Bob live a quiet, boring life as scavengers. One day, you hear the call and decide to embark on a journey to the Heroine's camp and turn your lives around. But to get there, you must solve a few problems first...
The DLC & Update will automatically download as a free update for all owners of Dustwind
Watch the TwoFriends Trailer on Youtube!
[previewyoutube][/previewyoutube]
Even more good news:
A big-ass, stand-alone spin-off is coming in June 2025. It's called Dustwind: Resistance.
It’ll feature a completely new full-length campaign, major gameplay improvements, and more.
You can already follow it on Steam—or stay tuned on our socials.#
We hope that our Dustwind fans will enjoy Two Friends and that it will sweeten and shorten the waiting time for Dustwind Resistance.
[h3]Complete Changelog[/h3]
This content completly free update for all Dustwind players!
[h3]What’s in the “Two Friends” Campaign?[/h3]
The story of "Two Friends" is set parallel to the events of the original Dustwind campaign ("The Last Resort"). You and your friend Bob live a quiet, boring life as scavengers. One day, you hear the call and decide to embark on a journey to the Heroine's camp and turn your lives around. But to get there, you must solve a few problems first...
The DLC & Update will automatically download as a free update for all owners of Dustwind
Watch the TwoFriends Trailer on Youtube!
[previewyoutube][/previewyoutube]
Even more good news:
A big-ass, stand-alone spin-off is coming in June 2025. It's called Dustwind: Resistance.
It’ll feature a completely new full-length campaign, major gameplay improvements, and more.
You can already follow it on Steam—or stay tuned on our socials.#
We hope that our Dustwind fans will enjoy Two Friends and that it will sweeten and shorten the waiting time for Dustwind Resistance.
[h3]Complete Changelog[/h3]
- Added new Two Friends mini-campaign
- Unity Engine upgrade
- (PC) MapEditor improvement: Added death detail fields to scene units spawning with 0 hp
- (PC) MapEditor improvement: Added tileset swapping feature to multi-selection view
- (PC) MapEditor improvement: Increased light emitter max intensity
- (PC) MapEditor improvement: dropping a weapon into a hand slot automatically adds 1 mag worth of default ammo
- (PC) MapEditor improvement: search box in objects tab looks inside the sub-categories now
- (PC) MapEditor improvement: fixed the ladder warning being a bit too strict
- (PC) MapEditor improvement: setup page layout was improved
- (PC) MapEditor improvement: zones can be individually hidden in zones tab
- (PC) MapEditor improvement: resizing terrain tries to preserve existing data
- (PC) MapEditor improvement: script popup lists have been sorted into categories
- (PC) MapEditor improvement: added map warning for vehicles colliding with scenery
- (PC) MapEditor improvement: added map warning for script tagname reference validation
- (PC) MapEditor improvement: added map warning for overlapping light sources
- (PC) MapEditor improvement: better snapToGrid behavior for multi-object selections
- (PC) MapEditor improvement: thicker translate gadget
- (PC) MapEditor improvement: river path editor nodes
- (PC) MapEditor improvement: better inventory slot editor view, with item names shown
- (PC) MapEditor improvement: shortcuts have been remapped so you can pan the camera with WASD and reach common shortcuts nearby
- (PC) MapEditor improvement: placing units now has team/AI settings to streamline the workflow
- (PC) MapEditor improvement: unit instance appearance override/randomize buttons behavior improved, player-color is no longer affected
- (PC) MapEditor improvement: item race restrictions are now editable
- (PC) MapEditor improvement: inventory UI feedback for item validation
- (PC) MapEditor improvement: fixed single object placement height adjustment not working
- (PC) MapEditor improvement: faces can also be selected from a popup list by clicking on it
- (PC) MapEditor improvement: popup tagname selectors restore original value on cancel
- (PC) Added new script responses: ToggleZone, AddItem
- (PC) Added ‘custom container’ special entity
- (PC) Added ‘Fade to darkness’ special entity
- Added sounds to togglable effects
- Added barbed-wire fence tile
- Added team-zone entrance indicator entities to Territory Killswitch maps
- Added CameraHightLocker-zone feature and added it to some maps to prevent the camera violently falling into deep pits
- Opening dialogue no longer changes the camera zoom and rotation
- Tweaked isometric-camera settings so you can still hear footsteps when fully zoomed out
- Enabled saving/loading in editor-playtest mode
- Limited the frequency of the objective update sound to once per stack
- Changed the level up notification to only trigger above a minimum of 500 unspent points
- Scene units with 0 health will never swap into bone-piles
- Skirmish UI: UGC solo missions filter now also lists co-op maps
- Light emitter can now re-color their particle FX
- Replaced old see-through effect with a more performant in-house solution
- Improved general performance
- Improved map loading times
- Improved the dialogue window UX
- Improved PDA Map UI, added mouse pan/zoom
- Improved AddRandomItem script response, it can now target multiple entities sharing a tagname
- Improved ToggleDoor script response, it can now change the open and locked state of the door individually as needed
- Improved water sound positioning
- Improved general spatial audio
- Improved UX: ingame portrait can be clicked on in skill use mode to target self
- Improved UI: ingame skill item slot images enlarged and centered correctly
- Improved UI: dialogue topic preview tooltip no longer blocks the dialogue text when not wanted
- Improved dialogue system: undefined 'other' talker can be used as narrator
- Improved highlighting, names of dead units will appear gray
- Attempted to fix the player storage sometimes failing to save its contents
- Fixed cursor not re-appearing at its last position after rotating objects with right mouse button
- Fixed DamageZone dealing damage during map-loading
- Fixed overlay-textures not being applied to invisible units
- Fixed spamming dialogue topics or closing the UI too soon not firing script events
- Fixed a bug breaking saving during active waves under certain conditions
- Fixed OrderUnit_Interact script response not working
- Fixed missing headers on ingame character editor window
- Fixed main campaign player characters hair not matching artwork
- Fixed TeleportUnit script response not working correctly
- Fixed issues caused by the ‘isRecruitMaster’ flag being exposed outside of campaign missions
- Fixed the mission briefing text window
- Fixed some towers and ladders in campaign base 3
- Fixed removing inventory override flag on units in the map editor clearing the inventory
- Fixed ‘campfire’ light-entity ignoring flicker settings
- Fixed the invisible seasonal tiles in the MapEditor
- Fixed friendly NPC units following the player running in front of you
- Fixed missed arrows floating mid-air
- Fixed safe-bet perk activating on non-aimed shots
- Fixed explosive weapons always hitting target
- Fixed the ingame chat textbox spazzing out
- Fixed tactical pause gadgets not working outside of solomissions
- Fixed a pathfinding bug when units get interrupted in the middle of navigating a crouch-hole
- Fixed script trigger ‘AllTargetsDead’ not reacting to objects being destroyed
- Fixed custom texts glowing at night
- Fixed AI retreat behaviors being indecisive
- Fixed destroyed versions of colored bunker roof blueprint sets
- Fixed decoration list in character editor not re-validating itself after switching back from armory
- Fixed pushkick getting stuck if you use a skill while holding the pushkick button
- Fixed turrets being able to see outside their firing cone
- Fixed incorrect perk name being shown in map editor
- Fixed ammo usage yellow bar segment not working correctly
- Fixed map selector UI producing error when removing WIP filter on page 2+
- Fixed car gun ammo picker not closing with Esc key
- Fixed spazzy movement when heal skill is approaching incapacitated unit
- Fixed ingame hand slot displaying the wrong firemode name when the mode-switch is pending
- Fixed custom switches not finding reach points
- Fixed bow playing release anim on equip
- Fixed mistake in script debug log for CTF events
- Fixed a bug when radio transmissions overlap
- Fixed wrong animation clip used for Bow Kick Windup
- Fixed a bug in loading active traps from save
- Fixed issues with static batching not working correctly
- Fixed a bug in snow footsteps
- Fixed some issues in DestroyEntity script response
- Fixed a bug in script triggers not executing all responses if RemoveFromSquad or TeleportUnit fails to find a match
- Fixed a bug in loading the discussed topic list
- Fixed light entity state network synchronization
- Fixed SwitchLight script response not triggering particle effects
- Fixed ambient sounds trying to play during map loading
- Fixed wrong kick animation when a bow is equipped
- Fixed team filter field missing for TimerEnded trigger in editor
- Fixed a problem with moving objects not getting roofpopped sometimes
- Fixed a bug in AI defendzone behavior
- Fixed a bug in campaign text export function of mapeditor
- Fixed missed and force-fired bazooka shots always hitting spot-on
- Fixed issue with map editor grid placement pattern being repetitive, changed to random
- Fixed updating attack speed stat not affecting weapons until re-equipping
- Fixed idle animations being unintentionally time synchronized on all entities
- Fixed units added to squad by script not getting incapacitated after loading
- Fixed knockout time not being added from crits when already knocked out/down
- Fixed crossed wires in mapeditor selection filter toggles
- Fixed wrong type in map serialization for poisonHealRate
- Fixed incapacitated unit finally dying not raising script events
- Fixed ammo picker highlight getting stuck
- Fixed buying items not working when you have the exact amount of cash
- Fixed bad defaults for AddRandomItem script
- Fixed infinite loop in AddRandomItem script on old default settings
- Fixed critical error handling bug in map load routine
- Fixed IsEntityInZone script condition only searching for units with the specified TagName
- Fixed changing map while a unit is incapacitated, this no longer removes them from the squad
- Fixed bad vehicle exit positions
- Fixed built barricades not loading properly from save file
- Fixed roofpopping performance bug behind walls underground
- Fixed river flowrate not being saved to map file
- Fixed turret weapons being visible after loading a save
- Fixed perk list duplicating each time the ingame character window is opened