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Dustwind Two Friends - Update and FREE DLC for Dustwind

Today we are excited to announce the release of Two Friends Story Campaign. a free DLC and a major update for Dustwind. (see changelog below)

This content completly free update for all Dustwind players!


[h3]What’s in the “Two Friends” Campaign?[/h3]
The story of "Two Friends" is set parallel to the events of the original Dustwind campaign ("The Last Resort"). You and your friend Bob live a quiet, boring life as scavengers. One day, you hear the call and decide to embark on a journey to the Heroine's camp and turn your lives around. But to get there, you must solve a few problems first...

The DLC & Update will automatically download as a free update for all owners of Dustwind

Watch the TwoFriends Trailer on Youtube!

[previewyoutube][/previewyoutube]

Even more good news:
A big-ass, stand-alone spin-off is coming in June 2025. It's called Dustwind: Resistance.
It’ll feature a completely new full-length campaign, major gameplay improvements, and more.
You can already follow it on Steam—or stay tuned on our socials.#

We hope that our Dustwind fans will enjoy Two Friends and that it will sweeten and shorten the waiting time for Dustwind Resistance.


[h3]Complete Changelog[/h3]
  • Added new Two Friends mini-campaign
  • Unity Engine upgrade
  • (PC) MapEditor improvement: Added death detail fields to scene units spawning with 0 hp
  • (PC) MapEditor improvement: Added tileset swapping feature to multi-selection view
  • (PC) MapEditor improvement: Increased light emitter max intensity
  • (PC) MapEditor improvement: dropping a weapon into a hand slot automatically adds 1 mag worth of default ammo
  • (PC) MapEditor improvement: search box in objects tab looks inside the sub-categories now
  • (PC) MapEditor improvement: fixed the ladder warning being a bit too strict
  • (PC) MapEditor improvement: setup page layout was improved
  • (PC) MapEditor improvement: zones can be individually hidden in zones tab
  • (PC) MapEditor improvement: resizing terrain tries to preserve existing data
  • (PC) MapEditor improvement: script popup lists have been sorted into categories
  • (PC) MapEditor improvement: added map warning for vehicles colliding with scenery
  • (PC) MapEditor improvement: added map warning for script tagname reference validation
  • (PC) MapEditor improvement: added map warning for overlapping light sources
  • (PC) MapEditor improvement: better snapToGrid behavior for multi-object selections
  • (PC) MapEditor improvement: thicker translate gadget
  • (PC) MapEditor improvement: river path editor nodes
  • (PC) MapEditor improvement: better inventory slot editor view, with item names shown
  • (PC) MapEditor improvement: shortcuts have been remapped so you can pan the camera with WASD and reach common shortcuts nearby
  • (PC) MapEditor improvement: placing units now has team/AI settings to streamline the workflow
  • (PC) MapEditor improvement: unit instance appearance override/randomize buttons behavior improved, player-color is no longer affected
  • (PC) MapEditor improvement: item race restrictions are now editable
  • (PC) MapEditor improvement: inventory UI feedback for item validation
  • (PC) MapEditor improvement: fixed single object placement height adjustment not working
  • (PC) MapEditor improvement: faces can also be selected from a popup list by clicking on it
  • (PC) MapEditor improvement: popup tagname selectors restore original value on cancel
  • (PC) Added new script responses: ToggleZone, AddItem
  • (PC) Added ‘custom container’ special entity
  • (PC) Added ‘Fade to darkness’ special entity
  • Added sounds to togglable effects
  • Added barbed-wire fence tile
  • Added team-zone entrance indicator entities to Territory Killswitch maps
  • Added CameraHightLocker-zone feature and added it to some maps to prevent the camera violently falling into deep pits
  • Opening dialogue no longer changes the camera zoom and rotation
  • Tweaked isometric-camera settings so you can still hear footsteps when fully zoomed out
  • Enabled saving/loading in editor-playtest mode
  • Limited the frequency of the objective update sound to once per stack
  • Changed the level up notification to only trigger above a minimum of 500 unspent points
  • Scene units with 0 health will never swap into bone-piles
  • Skirmish UI: UGC solo missions filter now also lists co-op maps
  • Light emitter can now re-color their particle FX
  • Replaced old see-through effect with a more performant in-house solution
  • Improved general performance
  • Improved map loading times
  • Improved the dialogue window UX
  • Improved PDA Map UI, added mouse pan/zoom
  • Improved AddRandomItem script response, it can now target multiple entities sharing a tagname
  • Improved ToggleDoor script response, it can now change the open and locked state of the door individually as needed
  • Improved water sound positioning
  • Improved general spatial audio
  • Improved UX: ingame portrait can be clicked on in skill use mode to target self
  • Improved UI: ingame skill item slot images enlarged and centered correctly
  • Improved UI: dialogue topic preview tooltip no longer blocks the dialogue text when not wanted
  • Improved dialogue system: undefined 'other' talker can be used as narrator
  • Improved highlighting, names of dead units will appear gray
  • Attempted to fix the player storage sometimes failing to save its contents
  • Fixed cursor not re-appearing at its last position after rotating objects with right mouse button
  • Fixed DamageZone dealing damage during map-loading
  • Fixed overlay-textures not being applied to invisible units
  • Fixed spamming dialogue topics or closing the UI too soon not firing script events
  • Fixed a bug breaking saving during active waves under certain conditions
  • Fixed OrderUnit_Interact script response not working
  • Fixed missing headers on ingame character editor window
  • Fixed main campaign player characters hair not matching artwork
  • Fixed TeleportUnit script response not working correctly
  • Fixed issues caused by the ‘isRecruitMaster’ flag being exposed outside of campaign missions
  • Fixed the mission briefing text window
  • Fixed some towers and ladders in campaign base 3
  • Fixed removing inventory override flag on units in the map editor clearing the inventory
  • Fixed ‘campfire’ light-entity ignoring flicker settings
  • Fixed the invisible seasonal tiles in the MapEditor
  • Fixed friendly NPC units following the player running in front of you
  • Fixed missed arrows floating mid-air
  • Fixed safe-bet perk activating on non-aimed shots
  • Fixed explosive weapons always hitting target
  • Fixed the ingame chat textbox spazzing out
  • Fixed tactical pause gadgets not working outside of solomissions
  • Fixed a pathfinding bug when units get interrupted in the middle of navigating a crouch-hole
  • Fixed script trigger ‘AllTargetsDead’ not reacting to objects being destroyed
  • Fixed custom texts glowing at night
  • Fixed AI retreat behaviors being indecisive
  • Fixed destroyed versions of colored bunker roof blueprint sets
  • Fixed decoration list in character editor not re-validating itself after switching back from armory
  • Fixed pushkick getting stuck if you use a skill while holding the pushkick button
  • Fixed turrets being able to see outside their firing cone
  • Fixed incorrect perk name being shown in map editor
  • Fixed ammo usage yellow bar segment not working correctly
  • Fixed map selector UI producing error when removing WIP filter on page 2+
  • Fixed car gun ammo picker not closing with Esc key
  • Fixed spazzy movement when heal skill is approaching incapacitated unit
  • Fixed ingame hand slot displaying the wrong firemode name when the mode-switch is pending
  • Fixed custom switches not finding reach points
  • Fixed bow playing release anim on equip
  • Fixed mistake in script debug log for CTF events
  • Fixed a bug when radio transmissions overlap
  • Fixed wrong animation clip used for Bow Kick Windup
  • Fixed a bug in loading active traps from save
  • Fixed issues with static batching not working correctly
  • Fixed a bug in snow footsteps
  • Fixed some issues in DestroyEntity script response
  • Fixed a bug in script triggers not executing all responses if RemoveFromSquad or TeleportUnit fails to find a match
  • Fixed a bug in loading the discussed topic list
  • Fixed light entity state network synchronization
  • Fixed SwitchLight script response not triggering particle effects
  • Fixed ambient sounds trying to play during map loading
  • Fixed wrong kick animation when a bow is equipped
  • Fixed team filter field missing for TimerEnded trigger in editor
  • Fixed a problem with moving objects not getting roofpopped sometimes
  • Fixed a bug in AI defendzone behavior
  • Fixed a bug in campaign text export function of mapeditor
  • Fixed missed and force-fired bazooka shots always hitting spot-on
  • Fixed issue with map editor grid placement pattern being repetitive, changed to random
  • Fixed updating attack speed stat not affecting weapons until re-equipping
  • Fixed idle animations being unintentionally time synchronized on all entities
  • Fixed units added to squad by script not getting incapacitated after loading
  • Fixed knockout time not being added from crits when already knocked out/down
  • Fixed crossed wires in mapeditor selection filter toggles
  • Fixed wrong type in map serialization for poisonHealRate
  • Fixed incapacitated unit finally dying not raising script events
  • Fixed ammo picker highlight getting stuck
  • Fixed buying items not working when you have the exact amount of cash
  • Fixed bad defaults for AddRandomItem script
  • Fixed infinite loop in AddRandomItem script on old default settings
  • Fixed critical error handling bug in map load routine
  • Fixed IsEntityInZone script condition only searching for units with the specified TagName
  • Fixed changing map while a unit is incapacitated, this no longer removes them from the squad
  • Fixed bad vehicle exit positions
  • Fixed built barricades not loading properly from save file
  • Fixed roofpopping performance bug behind walls underground
  • Fixed river flowrate not being saved to map file
  • Fixed turret weapons being visible after loading a save
  • Fixed perk list duplicating each time the ingame character window is opened