1. Dustwind
  2. News
  3. Update - 29th August 2019

Update - 29th August 2019

Finally we publish new update. It contains some small improvements and bugfixes. Here is the changelog:

  • Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings
  • Added persistent player storage crate to safely store items in campaigns
  • Made regular crates semi-persistent so loot won’t replenish when the location is visited again
  • Fixed an issue causing the loading screen to hang for a long time
  • Improved AI performance
  • Fixed barracks preview fire/explosion resistance values being swapped
  • Unnamed new saves will now save as the current date/time as the name instead of “new save”
  • AutoSaves will now include the mission name in the filename so you can reload any mission
  • Fixed a critical bug when loading a save-file from world map
  • Improved tutorial: looting info expanded
  • Fixed barricades not working correctly on slopes
  • Lowered path penalty of barricades so AI will attack it if it’s in the way
  • Improved turret shooting behavior, no reset when target dies, cooldown bugfix
  • Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
  • DestroyEntity script can now detonate traps
  • Separated EU,AUS regions again, so you can have a better connection
  • Fixed ingame status effect tooltips not working
  • Fixed a bug on which a “Talk to the ARCHITECT” objective would not show
  • Fixed certain characters appearing too early when returning to base
  • Fixed a few bugs that made campaign advancement impossible
  • Bonepiles are now removed once their inventory is empty
  • Changed script overlay in map-editor so the texts overlap less
  • Fixed a bug in chat
  • Fixed terrain editing tools not being able to paint the very edge of the terrain
  • Fixed a bug in the map editor related to dropped item tagnames