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  3. Update - 12th December 2019

Update - 12th December 2019

New update is now live!

Changelog:
  • New feature: player-made campaigns now have the option to let the player create their own character to play as
  • New feature: player-made campaigns can include custom portraits and item images
  • New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets
  • Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly
  • Added changeUnitTeam and changeTeamRelation script response for campaigns
  • Added quicksave(F7) and quickload(F8) buttons
  • Improved map editor layout: campaign tools are now better integrated
  • In the map editor right clicking on a unit in the unit list will cycle through the placed instances
  • Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor)
  • Inventory is now auto-sorted
  • Improved pathfinding around turrets
  • Improved pathfinding for TeamNavZones: friendly units can now also walk in them
  • Improved vehicle persistence in campaigns
  • Topic name references are now validated in the map editor
  • Added a new map error for map editor when campaign preview file is over the 1MB limit of steam
  • Fixed saving on Solo missions not working
  • Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading
  • Fixed dead units still acting as trader/recruit master
  • Fixed navmesh indicator not working on large maps
  • Fixed revived units turning into bonepiles when they were fully looted while incapacitated
  • Fixed some memory leaks
  • Fixed a nasty bug that happens when leaving the tutorial
  • Fixed some bugs in the car exiting code
  • Fixed getting stuck under destroyed vehicles
  • Fixed Aimboy description saying “head” for all limbs
  • Fixed dead turrets/barricades blocking building new ones
  • Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot
  • Fixed hit-chance distance penalty not being applied to heavy weapons
  • Fixed location name labels in PDA