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Dustwind News

Update - 29th August 2019

Finally we publish new update. It contains some small improvements and bugfixes. Here is the changelog:

  • Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings
  • Added persistent player storage crate to safely store items in campaigns
  • Made regular crates semi-persistent so loot won’t replenish when the location is visited again
  • Fixed an issue causing the loading screen to hang for a long time
  • Improved AI performance
  • Fixed barracks preview fire/explosion resistance values being swapped
  • Unnamed new saves will now save as the current date/time as the name instead of “new save”
  • AutoSaves will now include the mission name in the filename so you can reload any mission
  • Fixed a critical bug when loading a save-file from world map
  • Improved tutorial: looting info expanded
  • Fixed barricades not working correctly on slopes
  • Lowered path penalty of barricades so AI will attack it if it’s in the way
  • Improved turret shooting behavior, no reset when target dies, cooldown bugfix
  • Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
  • DestroyEntity script can now detonate traps
  • Separated EU,AUS regions again, so you can have a better connection
  • Fixed ingame status effect tooltips not working
  • Fixed a bug on which a “Talk to the ARCHITECT” objective would not show
  • Fixed certain characters appearing too early when returning to base
  • Fixed a few bugs that made campaign advancement impossible
  • Bonepiles are now removed once their inventory is empty
  • Changed script overlay in map-editor so the texts overlap less
  • Fixed a bug in chat
  • Fixed terrain editing tools not being able to paint the very edge of the terrain
  • Fixed a bug in the map editor related to dropped item tagnames

Save 15% on Dustwind NOW!

This whole package is NOW ON SALE! Save 15%! Get DUSTWIND NOW and over the upcoming week!

As you may already know, we recently added a story campaign over the last BIG update. In addition to that, we also included a beefed-up map editor allowing players to create their own shareable Dustwind campaign adventures.

Share with friends so they can join the CLUSTERFUN!


New patch is relased

We released a new patch to fix some issues with the latest big update!

Please find here the patch notes:

  • Fixed campaign video playback crashing on windows 7
  • Added overwrite popup for new save when it already exists
  • Fixed a bug where the “Save the Civilians”-Mission didn’t complete properly
  • Fixed certain characters appearing too early when returning to base
  • Fixed titan .50cal/pulsecannon not having min range
  • Fixed a bug on the sniper trader that let you trade more roasted meat than you have
  • Fixed the Architect’s chest in the Base where defensive objects would not cost anything



Thank you for your feedback, we hope that you will have a lot of fun with the game!

The BIG Update is Live! Single Player Campaign, Titan Race, Map Editor Update and more!

The long-awaited BIG update is live!!!! We hope you all will enjoy the approx 10 hours of Single Player Campaign gameplay.

UPDATE HIGHLIGHTS!

  • singleplayer campaign
  • titan race (playable)
  • new npc race (frogpig)
  • new editor features:
    + create your own singleplayer campaign
    + more assets for creators
    + more features for creators
  • new main menu: structure and usability, especially for singleplayer, editor and solo mode, were improved


Come join us tonight for a community play session at 5-11 pm CDT! We'd love to see all of you! We'll be on the discord in Dustwind#1 Voice chat if you want to come on and say hello and play a round with us!

We have an FAQ section here: https://steamcommunity.com/app/600460/discussions/0/3158630999985571900/





https://youtu.be/QFyik9eMTsk

The BIG Update is coming July 25th Officially - Watch New Trailer!

HERE IT IS: the brand new video trailer for the brand new DUSTWIND Update launching officially on July 25th!

Experience brand new features: a fully-fledged single-player story campaign, create your own DUSTWIND tales with the expanded map editor (and share it with the community), new enemies, new playable race in multiplayer,... Check it out, and come join our CLUSTERFUN! https://youtu.be/QFyik9eMTsk

We'll be on a live community play session tonight 5-11 pm CDT. Learn more by joining our discord here: https://discord.gg/y2Frf42

If you are seeking a match on any other international time zone you can request a session via our discord too on the #find-team-mates channel.

Watch VaghnWhiskey Stream us live on starting at 8pm ADT timezone here: https://steamcommunity.com/broadcast/watch/76561198010286579